d3d9: Forward port d3d8 refcount tests.

This commit is contained in:
Markus Amsler 2006-11-15 23:33:20 +01:00 committed by Alexandre Julliard
parent 07fad29c7d
commit b9807c2a3b
1 changed files with 114 additions and 20 deletions

View File

@ -61,6 +61,13 @@ static int get_refcount(IUnknown *object)
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_ADDREF_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = IUnknown_AddRef( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
{ \
void *container_ptr = (void *)0x1337c0d3; \
@ -284,9 +291,12 @@ static void test_refcount(void)
IDirect3DCubeTexture9 *pCubeTexture = NULL;
IDirect3DTexture9 *pTexture = NULL;
IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
IDirect3DVolume9 *pVolumeLevel = NULL;
IDirect3DSurface9 *pStencilSurface = NULL;
IDirect3DSurface9 *pOffscreenSurface = NULL;
IDirect3DSurface9 *pRenderTarget = NULL;
IDirect3DSurface9 *pRenderTarget2 = NULL;
IDirect3DSurface9 *pRenderTarget3 = NULL;
IDirect3DSurface9 *pTextureLevel = NULL;
IDirect3DSurface9 *pBackBuffer = NULL;
IDirect3DStateBlock9 *pStateBlock = NULL;
@ -340,10 +350,12 @@ static void test_refcount(void)
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
/**
* Check refcount of implicit surfaces. Findings:
* Check refcount of implicit surfaces and implicit swapchain. Findings:
* - the container is the device OR swapchain
* - they hold a refernce to the device
* - they are created with a refcount of 0 (Get/Release returns orignial refcount)
* - they are not freed if refcount reaches 0.
* - the refcount is not forwarded to the container.
*/
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
todo_wine CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
@ -353,43 +365,75 @@ static void test_refcount(void)
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
todo_wine CHECK_REFCOUNT( pSwapChain, 1);
if(pRenderTarget)
{
CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
pRenderTarget = NULL;
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
todo_wine CHECK_REFCOUNT(pDevice, --refcount);
}
/* Render target and back buffer are identical. */
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
if(pBackBuffer)
{
todo_wine CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
pRenderTarget, pBackBuffer);
pBackBuffer = NULL;
}
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
todo_wine CHECK_REFCOUNT( pSwapChain, 1);
if(pStencilSurface)
{
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
pStencilSurface = NULL;
}
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
if(pBackBuffer)
{
CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
pBackBuffer = NULL;
/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
todo_wine CHECK_REFCOUNT(pDevice, --refcount);
pStencilSurface = NULL;
}
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
todo_wine CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
todo_wine CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
CHECK_REFCOUNT(pDevice, --refcount);
pSwapChain = NULL;
}
@ -441,18 +485,50 @@ static void test_refcount(void)
hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
/* But should increment texture's refcount */
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
CHECK_REFCOUNT( pTexture, tmp+1 );
/* Because the texture and surface refcount are identical */
if (pTextureLevel)
{
CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
CHECK_REFCOUNT ( pTexture , tmp+2 );
CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
CHECK_REFCOUNT ( pTexture , tmp+1 );
CHECK_RELEASE_REFCOUNT( pTexture , tmp );
CHECK_REFCOUNT ( pTextureLevel, tmp );
}
}
hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
if (pVolumeTexture)
{
tmp = get_refcount( (IUnknown *)pVolumeTexture );
/* This should not increment device refcount */
hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
/* But should increment volume texture's refcount */
CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
/* Because the volume texture and volume refcount are identical */
if (pVolumeLevel)
{
CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
CHECK_REFCOUNT ( pVolumeLevel , tmp );
}
}
/* Surfaces */
hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
/* Misc */
hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
@ -470,10 +546,16 @@ static void test_refcount(void)
CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
todo_wine CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
CHECK_REFCOUNT(pDevice, --refcount);
pBackBuffer = NULL;
}
CHECK_REFCOUNT( pSwapChain, 1);
CHECK_REFCOUNT( pDevice, --refcount);
}
hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
@ -483,6 +565,20 @@ static void test_refcount(void)
hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
/* The implicit render target is not freed if refcount reaches 0.
* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
if(pRenderTarget2)
{
todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
pRenderTarget, pRenderTarget2);
CHECK_REFCOUNT( pDevice, --refcount);
pRenderTarget2 = NULL;
}
pRenderTarget = NULL;
cleanup:
CHECK_RELEASE(pDevice, pDevice, --refcount);
@ -494,15 +590,13 @@ cleanup:
CHECK_RELEASE(pVertexShader, pDevice, --refcount);
CHECK_RELEASE(pPixelShader, pDevice, --refcount);
/* Textures */
/* pTextureLevel is holding a reference to the pTexture */
CHECK_RELEASE(pTexture, pDevice, refcount);
CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
/* Surfaces */
CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
/* Misc */
CHECK_RELEASE(pStateBlock, pDevice, --refcount);
CHECK_RELEASE(pSwapChain, pDevice, --refcount);