wined3d: Add a separate function for parsing the GL version.
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@ -946,6 +946,24 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_ren
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}
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}
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static DWORD wined3d_parse_gl_version(const char *gl_version)
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{
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const char *ptr = gl_version;
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int major, minor;
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major = atoi(ptr);
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if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
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while (isdigit(*ptr)) ++ptr;
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if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
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minor = atoi(ptr);
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TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
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return MAKEDWORD_VERSION(major, minor);
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}
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static GL_Vendors wined3d_guess_vendor(const char *gl_vendor, const char *gl_renderer)
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{
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if (strstr(gl_vendor, "NVIDIA"))
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@ -1026,19 +1044,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
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HeapFree(GetProcessHeap(), 0, gl_renderer);
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return FALSE;
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}
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/* First, parse the generic opengl version. This is supposed not to be
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* convoluted with driver specific information. */
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gl_string_cursor = gl_string;
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major = atoi(gl_string_cursor);
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if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
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while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') ++gl_string_cursor;
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if (*gl_string_cursor++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_string));
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minor = atoi(gl_string_cursor);
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TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
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gl_version = MAKEDWORD_VERSION(major, minor);
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gl_version = wined3d_parse_gl_version(gl_string);
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/* Now parse the driver specific string which we'll report to the app. */
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switch (gl_info->gl_vendor)
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