d3d8: Create a d3d8 declaration as parent for FVF based declarations.
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9011452243
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b9468a89fc
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@ -170,7 +170,7 @@ typedef void * shader_handle;
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struct FvfToDecl
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{
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DWORD fvf;
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IWineD3DVertexDeclaration *decl;
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struct IDirect3DVertexDeclaration8 *decl;
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};
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struct IDirect3DDevice8Impl
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@ -107,7 +107,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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This->inDestruction = TRUE;
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for(i = 0; i < This->numConvertedDecls; i++) {
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IWineD3DVertexDeclaration_Release(This->decls[i].decl);
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IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
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}
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HeapFree(GetProcessHeap(), 0, This->decls);
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@ -1609,10 +1609,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8
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return hrc;
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}
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static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
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static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
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{
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IDirect3DVertexDeclaration8Impl *d3d8_declaration;
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HRESULT hr;
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IWineD3DVertexDeclaration* pDecl = NULL;
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int p, low, high; /* deliberately signed */
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struct FvfToDecl *convertedDecls = This->decls;
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@ -1625,7 +1625,7 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
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TRACE("%d ", p);
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if(convertedDecls[p].fvf == fvf) {
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TRACE("found %p\n", convertedDecls[p].decl);
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return convertedDecls[p].decl;
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return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
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} else if(convertedDecls[p].fvf < fvf) {
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low = p + 1;
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} else {
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@ -1634,11 +1634,26 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
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}
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TRACE("not found. Creating and inserting at position %d.\n", low);
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d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
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if (!d3d8_declaration)
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{
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ERR("Memory allocation failed.\n");
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return NULL;
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}
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d3d8_declaration->ref_count = 1;
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d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
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d3d8_declaration->elements = NULL;
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d3d8_declaration->elements_size = 0;
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hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
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&pDecl,
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(IUnknown *) This,
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fvf);
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if (FAILED(hr)) return NULL;
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&d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
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if (FAILED(hr))
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{
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ERR("Failed to create wined3d vertex declaration.\n");
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HeapFree(GetProcessHeap(), 0, d3d8_declaration);
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return NULL;
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}
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if(This->declArraySize == This->numConvertedDecls) {
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int grow = This->declArraySize / 2;
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@ -1646,7 +1661,7 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
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sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
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if(!convertedDecls) {
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/* This will destroy it */
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IWineD3DVertexDeclaration_Release(pDecl);
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IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
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return NULL;
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}
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This->decls = convertedDecls;
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@ -1654,12 +1669,12 @@ static IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8
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}
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memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
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convertedDecls[low].decl = pDecl;
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convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
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convertedDecls[low].fvf = fvf;
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This->numConvertedDecls++;
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TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
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return pDecl;
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TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
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return d3d8_declaration;
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}
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static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
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@ -1671,7 +1686,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
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if (VS_HIGHESTFIXEDFXF >= pShader) {
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TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
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IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
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IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
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IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
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IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
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IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
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} else {
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TRACE("Setting shader\n");
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