mapi32: Mark internal symbols with hidden visibility.
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fb48414419
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@ -33,8 +33,8 @@
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WINE_DEFAULT_DEBUG_CHANNEL(mapi);
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WINE_DEFAULT_DEBUG_CHANNEL(mapi);
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LONG MAPI_ObjectCount = 0;
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DECLSPEC_HIDDEN LONG MAPI_ObjectCount = 0;
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HINSTANCE hInstMAPI32;
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DECLSPEC_HIDDEN HINSTANCE hInstMAPI32;
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/***********************************************************************
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/***********************************************************************
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* DllMain (MAPI32.init)
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* DllMain (MAPI32.init)
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@ -25,8 +25,8 @@
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#include <mapi.h>
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#include <mapi.h>
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#include <mapix.h>
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#include <mapix.h>
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extern void load_mapi_providers(void);
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extern void load_mapi_providers(void) DECLSPEC_HIDDEN;
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extern void unload_mapi_providers(void);
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extern void unload_mapi_providers(void) DECLSPEC_HIDDEN;
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typedef struct MAPI_FUNCTIONS {
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typedef struct MAPI_FUNCTIONS {
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LPMAPIADDRESS MAPIAddress;
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LPMAPIADDRESS MAPIAddress;
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@ -60,7 +60,7 @@ typedef struct MAPI_FUNCTIONS {
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SCODE (WINAPI *ScInitMapiUtil) (ULONG ulReserved);
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SCODE (WINAPI *ScInitMapiUtil) (ULONG ulReserved);
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} MAPI_FUNCTIONS;
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} MAPI_FUNCTIONS;
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extern MAPI_FUNCTIONS mapiFunctions;
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extern MAPI_FUNCTIONS mapiFunctions DECLSPEC_HIDDEN;
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extern HINSTANCE hInstMAPI32;
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extern HINSTANCE hInstMAPI32 DECLSPEC_HIDDEN;
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#endif
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#endif
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