From b93136e0c3e4b33cb1e6477506ffd83322c60347 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 12 Jun 2009 19:23:50 -0700 Subject: [PATCH] d3d9: Add an aL indexing test. --- dlls/d3d9/tests/visual.c | 85 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 44ae50e2a7c..d83a5860afc 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -10194,6 +10194,90 @@ static void sincos_test(IDirect3DDevice9 *device) { IDirect3DVertexShader9_Release(cos_shader); } +static void loop_index_test(IDirect3DDevice9 *device) { + const DWORD shader_code[] = { + 0xfffe0200, /* vs_2_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */ + 0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */ + 0x04000002, 0x800f0000, 0x80e40000, 0xa0e42001, 0xf0e40800, /* add r0, r0, c[aL + 1] */ + 0x0000001d, /* endloop */ + 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x02000001, 0xd00f0000, 0x80e40000, /* mov oD0, r0 */ + 0x0000ffff /* END */ + }; + IDirect3DVertexShader9 *shader; + HRESULT hr; + DWORD color; + const float quad[] = { + -1.0, -1.0, 0.1, + 1.0, -1.0, 0.1, + -1.0, 1.0, 0.1, + 1.0, 1.0, 0.1 + }; + const float zero[4] = {0, 0, 0, 0}; + const float one[4] = {1, 1, 1, 1}; + int i0[4] = {2, 10, -3, 0}; + float values[4]; + + hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed with %08x\n", hr); + hr = IDirect3DDevice9_SetVertexShader(device, shader); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); + ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr); + + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, zero, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 2, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 3, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 4, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 5, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 6, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, one, 1); + values[0] = 1.0; + values[1] = 1.0; + values[2] = 0.0; + values[3] = 0.0; + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 8, values, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 9, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 10, one, 1); + values[0] = -1.0; + values[1] = 0.0; + values[2] = 0.0; + values[3] = 0.0; + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 11, values, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 12, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 13, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 14, one, 1); + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 15, one, 1); + + hr = IDirect3DDevice9_SetVertexShaderConstantI(device, 0, i0, 1); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr); + if(SUCCEEDED(hr)) + { + trace("going to draw index\n"); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float)); + ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr); + } + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); + + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x0000ff00, 1), + "aL indexing test returned color 0x%08x, expected 0x0000ff00\n", color); + + hr = IDirect3DDevice9_SetVertexShader(device, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr); + IDirect3DVertexShader9_Release(shader); +} + START_TEST(visual) { IDirect3DDevice9 *device_ptr; @@ -10303,6 +10387,7 @@ START_TEST(visual) if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0)) { test_mova(device_ptr); + loop_index_test(device_ptr); sincos_test(device_ptr); if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { test_vshader_input(device_ptr);