d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
When the last vertex is coincident with the first vertex, the last segment should be suppressed for both END_OPEN and END_CLOSED. Only when last and first vertex are not coincident the additional line segment may be added - always for intersection tests and similar, and for stroking operations when the figure is CLOSED. Trying to use an zero-length segment in d2d_geometry_intersect_self() will create invalid segments, causing infinite loops later. Instead of reducing the vertex_count for coincident first/last vertices add a dedicated type. This is required as some operations need the last segment, others do not. This also allows to remove some replicated code in StrokeContains()/GetBounds()/Simplify(), as a last Bézier segment is always processed in the regular loop. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51139 Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -50,6 +50,7 @@ enum d2d_vertex_type
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D2D_VERTEX_TYPE_LINE,
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D2D_VERTEX_TYPE_BEZIER,
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D2D_VERTEX_TYPE_SPLIT_BEZIER,
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D2D_VERTEX_TYPE_END,
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};
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struct d2d_segment_idx
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@ -2219,7 +2220,9 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
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idx_p.control_idx = 0;
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for (idx_p.vertex_idx = 0; idx_p.vertex_idx < figure_p->vertex_count; ++idx_p.vertex_idx)
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{
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type_p = figure_p->vertex_types[idx_p.vertex_idx];
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if ((type_p = figure_p->vertex_types[idx_p.vertex_idx]) == D2D_VERTEX_TYPE_END)
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continue;
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for (idx_q.figure_idx = 0; idx_q.figure_idx <= idx_p.figure_idx; ++idx_q.figure_idx)
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{
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figure_q = &geometry->u.path.figures[idx_q.figure_idx];
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@ -2227,7 +2230,9 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
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{
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if (!d2d_rect_check_overlap(&figure_p->bounds, &figure_q->bounds))
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continue;
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max_q = figure_q->vertex_count;
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if ((max_q = figure_q->vertex_count)
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&& figure_q->vertex_types[max_q - 1] == D2D_VERTEX_TYPE_END)
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--max_q;
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}
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else
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{
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@ -2607,6 +2612,9 @@ static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry,
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p0 = &figure->vertices[0];
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if (figure_end == D2D1_FIGURE_END_CLOSED)
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{
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if (figure->vertex_types[vertex_count - 1] == D2D_VERTEX_TYPE_END && !--vertex_count)
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return TRUE;
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/* In case of a CLOSED path, a join between first and last vertex is
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* required. */
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if (d2d_vertex_type_is_bezier(figure->vertex_types[vertex_count - 1]))
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@ -2921,13 +2929,14 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_EndFigure(ID2D1GeometrySink *ifa
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}
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figure = &geometry->u.path.figures[geometry->u.path.figure_count - 1];
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figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE;
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if (memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices)))
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figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE;
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else
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figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_END;
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if (figure_end == D2D1_FIGURE_END_CLOSED)
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{
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++geometry->u.path.segment_count;
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figure->flags |= D2D_FIGURE_FLAG_CLOSED;
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if (!memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices)))
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--figure->vertex_count;
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}
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if (!d2d_geometry_add_figure_outline(geometry, figure, figure_end))
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@ -3476,14 +3485,6 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
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if (figure->flags & D2D_FIGURE_FLAG_HOLLOW)
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continue;
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/* Single vertex figures are reduced by CloseFigure(). */
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if (figure->vertex_count == 0)
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{
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d2d_point_transform(&p, transform, figure->bounds.left, figure->bounds.top);
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d2d_rect_expand(bounds, &p);
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continue;
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}
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for (j = 0; j < figure->vertex_count; ++j)
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{
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if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE)
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@ -3498,8 +3499,10 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
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for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
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{
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if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
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|| d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
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enum d2d_vertex_type next_type;
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if ((next_type = figure->vertex_types[j]) == D2D_VERTEX_TYPE_NONE
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|| d2d_vertex_type_is_split_bezier(next_type))
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continue;
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switch (type)
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@ -3537,26 +3540,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
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break;
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}
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type = figure->vertex_types[j];
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}
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if (d2d_vertex_type_is_bezier(type))
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{
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/* FIXME: This attempts to approximate a cubic Bézier with
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* a quadratic one. */
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p1 = figure->original_bezier_controls[bezier_idx++];
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d2d_point_transform(&p1, transform, p1.x, p1.y);
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p2 = figure->original_bezier_controls[bezier_idx++];
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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p1.x = (p1.x + p2.x) * 0.75f;
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p1.y = (p1.y + p2.y) * 0.75f;
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p2 = figure->vertices[0];
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d2d_point_transform(&p2, transform, p2.x, p2.y);
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p1.x -= (p.x + p2.x) * 0.25f;
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p1.y -= (p.y + p2.y) * 0.25f;
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d2d_rect_get_bezier_bounds(&bezier_bounds, &p, &p1, &p2);
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d2d_rect_union(bounds, &bezier_bounds);
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type = next_type;
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}
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}
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@ -3619,8 +3603,10 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_StrokeContainsPoint(ID2D1Path
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for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
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{
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if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
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|| d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
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enum d2d_vertex_type next_type;
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if ((next_type = figure->vertex_types[j]) == D2D_VERTEX_TYPE_NONE
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|| d2d_vertex_type_is_split_bezier(next_type))
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continue;
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switch (type)
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@ -3646,25 +3632,14 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_StrokeContainsPoint(ID2D1Path
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}
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if (*contains)
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return S_OK;
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type = figure->vertex_types[j];
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type = next_type;
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}
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if (figure->flags & D2D_FIGURE_FLAG_CLOSED && (!*contains))
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if (type == D2D_VERTEX_TYPE_LINE)
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{
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if (type == D2D_VERTEX_TYPE_LINE)
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{
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p1 = figure->vertices[0];
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p1 = figure->vertices[0];
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if (figure->flags & D2D_FIGURE_FLAG_CLOSED)
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*contains = d2d_point_on_line_segment(&point, &p, &p1, transform, stroke_width * 0.5f, tolerance);
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p = p1;
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}
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else if (d2d_vertex_type_is_bezier(type))
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{
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b.point1 = figure->original_bezier_controls[bezier_idx++];
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b.point2 = figure->original_bezier_controls[bezier_idx++];
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b.point3 = figure->vertices[0];
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*contains = d2d_point_on_bezier_segment(&point, &p, &b, transform, stroke_width, tolerance);
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p = b.point3;
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}
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}
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if (*contains)
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@ -3787,8 +3762,10 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
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for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
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{
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if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
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|| d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
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enum d2d_vertex_type next_type;
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if ((next_type = figure->vertex_types[j]) == D2D_VERTEX_TYPE_NONE
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|| d2d_vertex_type_is_split_bezier(next_type))
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continue;
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switch (type)
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@ -3827,25 +3804,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
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break;
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}
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type = figure->vertex_types[j];
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}
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if (d2d_vertex_type_is_bezier(type))
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{
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b.point1 = figure->original_bezier_controls[bezier_idx++];
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b.point2 = figure->original_bezier_controls[bezier_idx++];
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b.point3 = figure->vertices[0];
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if (transform)
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{
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d2d_point_transform(&b.point1, transform, b.point1.x, b.point1.y);
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d2d_point_transform(&b.point2, transform, b.point2.x, b.point2.y);
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d2d_point_transform(&b.point3, transform, b.point3.x, b.point3.y);
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}
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if (option == D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES)
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d2d_geometry_flatten_cubic(sink, &p, &b, tolerance);
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else
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ID2D1SimplifiedGeometrySink_AddBeziers(sink, &b, 1);
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type = next_type;
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}
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end = figure->flags & D2D_FIGURE_FLAG_CLOSED ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN;
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@ -3856,6 +3856,18 @@ static void test_path_geometry(BOOL d3d11)
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hr = ID2D1PathGeometry_Open(geometry, &sink);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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set_point(&point, 20.0f, 80.0f);
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ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
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line_to(sink, 40.0f, 100.0f);
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quadratic_to(sink, 40.0f, 65.0f, 20.0f, 80.0f);
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ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
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set_point(&point, 80.0f, 20.0f);
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ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
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line_to(sink, 60.0f, 40.0f);
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quadratic_to(sink, 95.0f, 40.0f, 80.0f, 20.0f);
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ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
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set_point(&point, 120.0f, 180.0f);
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ID2D1GeometrySink_BeginFigure(sink, point, D2D1_FIGURE_BEGIN_FILLED);
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line_to(sink, 140.0f, 160.0f);
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@ -3875,7 +3887,7 @@ static void test_path_geometry(BOOL d3d11)
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set_rect(&rect, 0.0f, 0.0f, 0.0f, 0.0f);
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hr = ID2D1PathGeometry_GetBounds(geometry, NULL, &rect);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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match = compare_rect(&rect, 115.5f, 110.0f, 180.0f, 180.0f, 1);
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match = compare_rect(&rect, 20.0f, 20.0f, 180.0f, 180.0f, 0);
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ok(match, "Got unexpected rectangle {%.8e, %.8e, %.8e, %.8e}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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@ -3883,7 +3895,7 @@ static void test_path_geometry(BOOL d3d11)
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hr = ID2D1PathGeometry_Simplify(geometry, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
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NULL, 0.0f, &simplify_sink.ID2D1SimplifiedGeometrySink_iface);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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geometry_sink_check(&simplify_sink, D2D1_FILL_MODE_ALTERNATE, 2, &expected_figures[31], 1);
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geometry_sink_check(&simplify_sink, D2D1_FILL_MODE_ALTERNATE, 4, &expected_figures[29], 1);
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geometry_sink_cleanup(&simplify_sink);
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ID2D1PathGeometry_Release(geometry);
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