d2d1: Implement d2d_d3d_render_target_FillGeometry().

This commit is contained in:
Henri Verbeet 2015-07-14 15:57:42 +02:00 committed by Alexandre Julliard
parent 3bb382aabb
commit b92a05c84e
3 changed files with 129 additions and 78 deletions

View File

@ -55,6 +55,7 @@ struct d2d_d3d_render_target
ID3D10RenderTargetView *view; ID3D10RenderTargetView *view;
ID3D10StateBlock *stateblock; ID3D10StateBlock *stateblock;
ID3D10InputLayout *il; ID3D10InputLayout *il;
ID3D10Buffer *ib;
unsigned int vb_stride; unsigned int vb_stride;
ID3D10Buffer *vb; ID3D10Buffer *vb;
ID3D10VertexShader *vs; ID3D10VertexShader *vs;
@ -234,6 +235,7 @@ struct d2d_geometry
void d2d_path_geometry_init(struct d2d_geometry *geometry) DECLSPEC_HIDDEN; void d2d_path_geometry_init(struct d2d_geometry *geometry) DECLSPEC_HIDDEN;
HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN; HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN;
struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN;
static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b) static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b)
{ {

View File

@ -735,3 +735,12 @@ HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry, const D2D1_RE
return S_OK; return S_OK;
} }
struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == (const ID2D1GeometryVtbl *)&d2d_path_geometry_vtbl
|| iface->lpVtbl == (const ID2D1GeometryVtbl *)&d2d_rectangle_geometry_vtbl);
return CONTAINING_RECORD(iface, struct d2d_geometry, ID2D1Geometry_iface);
}

View File

@ -127,8 +127,9 @@ static void d2d_clip_stack_pop(struct d2d_clip_stack *stack)
--stack->count; --stack->count;
} }
static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *vs_cb, static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *ib, unsigned int index_count,
ID3D10Buffer *ps_cb, struct d2d_brush *brush) ID3D10Buffer *vb, unsigned int vb_stride, ID3D10Buffer *vs_cb, ID3D10Buffer *ps_cb,
struct d2d_brush *brush)
{ {
ID3D10Device *device = render_target->device; ID3D10Device *device = render_target->device;
unsigned int offset; unsigned int offset;
@ -151,10 +152,10 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *
ID3D10Device_ClearState(device); ID3D10Device_ClearState(device);
ID3D10Device_IASetInputLayout(device, render_target->il); ID3D10Device_IASetInputLayout(device, render_target->il);
ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D10Device_IASetIndexBuffer(device, ib, DXGI_FORMAT_R16_UINT, 0);
offset = 0; offset = 0;
ID3D10Device_IASetVertexBuffers(device, 0, 1, &render_target->vb, ID3D10Device_IASetVertexBuffers(device, 0, 1, &vb, &vb_stride, &offset);
&render_target->vb_stride, &offset);
ID3D10Device_VSSetConstantBuffers(device, 0, 1, &vs_cb); ID3D10Device_VSSetConstantBuffers(device, 0, 1, &vs_cb);
ID3D10Device_VSSetShader(device, render_target->vs); ID3D10Device_VSSetShader(device, render_target->vs);
ID3D10Device_PSSetConstantBuffers(device, 0, 1, &ps_cb); ID3D10Device_PSSetConstantBuffers(device, 0, 1, &ps_cb);
@ -178,7 +179,7 @@ static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *
else else
ID3D10Device_PSSetShader(device, render_target->rect_solid_ps); ID3D10Device_PSSetShader(device, render_target->rect_solid_ps);
ID3D10Device_Draw(device, 4, 0); ID3D10Device_DrawIndexed(device, index_count, 0, 0);
if (FAILED(hr = render_target->stateblock->lpVtbl->Apply(render_target->stateblock))) if (FAILED(hr = render_target->stateblock->lpVtbl->Apply(render_target->stateblock)))
WARN("Failed to apply stateblock, hr %#x.\n", hr); WARN("Failed to apply stateblock, hr %#x.\n", hr);
@ -236,6 +237,7 @@ static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *
ID3D10RasterizerState_Release(render_target->rs); ID3D10RasterizerState_Release(render_target->rs);
ID3D10VertexShader_Release(render_target->vs); ID3D10VertexShader_Release(render_target->vs);
ID3D10Buffer_Release(render_target->vb); ID3D10Buffer_Release(render_target->vb);
ID3D10Buffer_Release(render_target->ib);
ID3D10InputLayout_Release(render_target->il); ID3D10InputLayout_Release(render_target->il);
render_target->stateblock->lpVtbl->Release(render_target->stateblock); render_target->stateblock->lpVtbl->Release(render_target->stateblock);
ID3D10RenderTargetView_Release(render_target->view); ID3D10RenderTargetView_Release(render_target->view);
@ -534,79 +536,17 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
const D2D1_RECT_F *rect, ID2D1Brush *brush) const D2D1_RECT_F *rect, ID2D1Brush *brush)
{ {
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush); ID2D1RectangleGeometry *geometry;
D3D10_SUBRESOURCE_DATA buffer_data;
D3D10_BUFFER_DESC buffer_desc;
ID3D10Buffer *vs_cb, *ps_cb;
float tmp_x, tmp_y;
HRESULT hr; HRESULT hr;
struct
{
float _11, _21, _31, pad0;
float _12, _22, _32, pad1;
} transform;
TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush); if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
if (brush_impl->type != D2D_BRUSH_TYPE_SOLID
&& brush_impl->type != D2D_BRUSH_TYPE_BITMAP)
{ {
FIXME("Unhandled brush type %#x.\n", brush_impl->type); ERR("Failed to create geometry, hr %#x.\n", hr);
return; return;
} }
/* Translate from clip space to world (D2D rendertarget) space, taking the ID2D1RenderTarget_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
* dpi and rendertarget transform into account. */ ID2D1RectangleGeometry_Release(geometry);
tmp_x = (2.0f * render_target->dpi_x) / (96.0f * render_target->pixel_size.width);
tmp_y = -(2.0f * render_target->dpi_y) / (96.0f * render_target->pixel_size.height);
transform._11 = render_target->drawing_state.transform._11 * tmp_x;
transform._21 = render_target->drawing_state.transform._21 * tmp_x;
transform._31 = render_target->drawing_state.transform._31 * tmp_x - 1.0f;
transform.pad0 = 0.0f;
transform._12 = render_target->drawing_state.transform._12 * tmp_y;
transform._22 = render_target->drawing_state.transform._22 * tmp_y;
transform._32 = render_target->drawing_state.transform._32 * tmp_y + 1.0f;
transform.pad1 = 0.0f;
/* Translate from world space to object space. */
tmp_x = min(rect->left, rect->right) + fabsf(rect->right - rect->left) / 2.0f;
tmp_y = min(rect->top, rect->bottom) + fabsf(rect->bottom - rect->top) / 2.0f;
transform._31 += tmp_x * transform._11 + tmp_y * transform._21;
transform._32 += tmp_x * transform._12 + tmp_y * transform._22;
tmp_x = fabsf(rect->right - rect->left) / 2.0f;
tmp_y = fabsf(rect->bottom - rect->top) / 2.0f;
transform._11 *= tmp_x;
transform._12 *= tmp_x;
transform._21 *= tmp_y;
transform._22 *= tmp_y;
buffer_desc.ByteWidth = sizeof(transform);
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_data.pSysMem = &transform;
buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
{
WARN("Failed to create constant buffer, hr %#x.\n", hr);
return;
}
if (FAILED(hr = d2d_brush_get_ps_cb(brush_impl, render_target, &ps_cb)))
{
WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
ID3D10Buffer_Release(vs_cb);
return;
}
d2d_draw(render_target, vs_cb, ps_cb, brush_impl);
ID3D10Buffer_Release(ps_cb);
ID3D10Buffer_Release(vs_cb);
} }
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRoundedRectangle(ID2D1RenderTarget *iface, static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRoundedRectangle(ID2D1RenderTarget *iface,
@ -645,7 +585,93 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarg
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarget *iface, static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarget *iface,
ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush) ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush)
{ {
FIXME("iface %p, geometry %p, brush %p, opacity_brush %p stub!\n", iface, geometry, brush, opacity_brush); struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);
const struct d2d_geometry *geometry_impl;
ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
D3D10_SUBRESOURCE_DATA buffer_data;
D3D10_BUFFER_DESC buffer_desc;
float tmp_x, tmp_y;
HRESULT hr;
struct
{
float _11, _21, _31, pad0;
float _12, _22, _32, pad1;
} transform;
TRACE("iface %p, geometry %p, brush %p, opacity_brush %p.\n", iface, geometry, brush, opacity_brush);
if (opacity_brush)
FIXME("Ignoring opacity brush %p.\n", opacity_brush);
geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry);
buffer_desc.ByteWidth = geometry_impl->face_count * sizeof(*geometry_impl->faces);
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_data.pSysMem = geometry_impl->faces;
buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ib)))
{
WARN("Failed to create index buffer, hr %#x.\n", hr);
return;
}
buffer_desc.ByteWidth = geometry_impl->vertex_count * sizeof(*geometry_impl->vertices);
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
buffer_data.pSysMem = geometry_impl->vertices;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vb)))
{
ERR("Failed to create vertex buffer, hr %#x.\n", hr);
ID3D10Buffer_Release(ib);
return;
}
tmp_x = (2.0f * render_target->dpi_x) / (96.0f * render_target->pixel_size.width);
tmp_y = -(2.0f * render_target->dpi_y) / (96.0f * render_target->pixel_size.height);
transform._11 = render_target->drawing_state.transform._11 * tmp_x;
transform._21 = render_target->drawing_state.transform._21 * tmp_x;
transform._31 = render_target->drawing_state.transform._31 * tmp_x - 1.0f;
transform.pad0 = 0.0f;
transform._12 = render_target->drawing_state.transform._12 * tmp_y;
transform._22 = render_target->drawing_state.transform._22 * tmp_y;
transform._32 = render_target->drawing_state.transform._32 * tmp_y + 1.0f;
transform.pad1 = 0.0f;
buffer_desc.ByteWidth = sizeof(transform);
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
buffer_data.pSysMem = &transform;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
{
WARN("Failed to create constant buffer, hr %#x.\n", hr);
ID3D10Buffer_Release(vb);
ID3D10Buffer_Release(ib);
return;
}
if (FAILED(hr = d2d_brush_get_ps_cb(brush_impl, render_target, &ps_cb)))
{
WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
ID3D10Buffer_Release(vs_cb);
ID3D10Buffer_Release(vb);
ID3D10Buffer_Release(ib);
return;
}
d2d_draw(render_target, ib, 3 * geometry_impl->face_count, vb,
sizeof(*geometry_impl->vertices), vs_cb, ps_cb, brush_impl);
ID3D10Buffer_Release(ps_cb);
ID3D10Buffer_Release(vs_cb);
ID3D10Buffer_Release(vb);
ID3D10Buffer_Release(ib);
} }
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillMesh(ID2D1RenderTarget *iface, static void STDMETHODCALLTYPE d2d_d3d_render_target_FillMesh(ID2D1RenderTarget *iface,
@ -1069,7 +1095,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
return; return;
} }
d2d_draw(render_target, vs_cb, ps_cb, NULL); d2d_draw(render_target, render_target->ib, 6, render_target->vb, render_target->vb_stride, vs_cb, ps_cb, NULL);
ID3D10Buffer_Release(ps_cb); ID3D10Buffer_Release(ps_cb);
ID3D10Buffer_Release(vs_cb); ID3D10Buffer_Release(vs_cb);
@ -1472,6 +1498,7 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
{ 1.0f, 1.0f}, { 1.0f, 1.0f},
{ 1.0f, -1.0f}, { 1.0f, -1.0f},
}; };
static const UINT16 indices[] = {0, 1, 2, 2, 1, 3};
static const D2D1_MATRIX_3X2_F identity = static const D2D1_MATRIX_3X2_F identity =
{ {
1.0f, 0.0f, 1.0f, 0.0f,
@ -1528,16 +1555,27 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
goto err; goto err;
} }
buffer_desc.ByteWidth = sizeof(quad); buffer_desc.ByteWidth = sizeof(indices);
buffer_desc.Usage = D3D10_USAGE_DEFAULT; buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
buffer_desc.CPUAccessFlags = 0; buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0; buffer_desc.MiscFlags = 0;
buffer_data.pSysMem = quad; buffer_data.pSysMem = indices;
buffer_data.SysMemPitch = 0; buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0; buffer_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
&buffer_desc, &buffer_data, &render_target->ib)))
{
WARN("Failed to create clear index buffer, hr %#x.\n", hr);
goto err;
}
buffer_desc.ByteWidth = sizeof(quad);
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
buffer_data.pSysMem = quad;
render_target->vb_stride = sizeof(*quad); render_target->vb_stride = sizeof(*quad);
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
&buffer_desc, &buffer_data, &render_target->vb))) &buffer_desc, &buffer_data, &render_target->vb)))
@ -1639,6 +1677,8 @@ err:
ID3D10VertexShader_Release(render_target->vs); ID3D10VertexShader_Release(render_target->vs);
if (render_target->vb) if (render_target->vb)
ID3D10Buffer_Release(render_target->vb); ID3D10Buffer_Release(render_target->vb);
if (render_target->ib)
ID3D10Buffer_Release(render_target->ib);
if (render_target->il) if (render_target->il)
ID3D10InputLayout_Release(render_target->il); ID3D10InputLayout_Release(render_target->il);
if (render_target->stateblock) if (render_target->stateblock)