wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
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82666af87a
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b91973daa7
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@ -1028,7 +1028,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
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{
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TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
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if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
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src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
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src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality, NULL, 0)))
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{
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WARN("Failed to update surface desc, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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@ -782,7 +782,9 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
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resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
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surface = wined3d_resource_get_parent(resource);
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wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle, 0);
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wined3d_surface_update_desc(surface->wined3d_surface, width, height,
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wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
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*shared_handle, 0);
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}
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TRACE("Created texture %p.\n", object);
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@ -1020,7 +1022,8 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
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wined3d_texture_decref(texture);
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if (user_mem)
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wined3d_surface_set_mem(surface_impl->wined3d_surface, user_mem, 0);
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wined3d_surface_update_desc(surface_impl->wined3d_surface, width, height,
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desc.format, multisample_type, multisample_quality, user_mem, 0);
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wined3d_mutex_unlock();
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@ -4386,11 +4386,11 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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}
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if (FAILED(hr = wined3d_surface_update_desc(This->wined3d_surface, width, height,
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format_id, WINED3D_MULTISAMPLE_NONE, 0)))
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format_id, WINED3D_MULTISAMPLE_NONE, 0, DDSD->lpSurface, pitch)))
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{
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WARN("Failed to update surface desc, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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return hr;
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return hr_ddraw_from_wined3d(hr);
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}
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if (DDSD->dwFlags & DDSD_WIDTH)
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@ -4402,23 +4402,6 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
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if (DDSD->dwFlags & DDSD_PIXELFORMAT)
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This->surface_desc.u4.ddpfPixelFormat = DDSD->u4.ddpfPixelFormat;
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if (DDSD->dwFlags & DDSD_LPSURFACE && DDSD->lpSurface)
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{
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if (FAILED(hr = wined3d_surface_set_mem(This->wined3d_surface, DDSD->lpSurface, pitch)))
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{
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/* No need for a trace here, wined3d does that for us */
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switch(hr)
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{
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case WINED3DERR_INVALIDCALL:
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wined3d_mutex_unlock();
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return DDERR_INVALIDPARAMS;
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default:
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break; /* Go on */
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}
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}
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/* DDSD->lpSurface is set by Lock() */
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}
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wined3d_mutex_unlock();
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return DD_OK;
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@ -6117,7 +6100,9 @@ HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, s
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surface->surface_desc.u1.lPitch = pitch;
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}
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if (FAILED(hr = wined3d_surface_set_mem(wined3d_surface, desc->lpSurface, pitch)))
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if (FAILED(hr = wined3d_surface_update_desc(wined3d_surface, wined3d_desc.width,
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wined3d_desc.height, wined3d_desc.format, WINED3D_MULTISAMPLE_NONE, 0,
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desc->lpSurface, pitch)))
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{
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ERR("Failed to set surface memory, hr %#x.\n", hr);
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return hr;
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@ -4318,21 +4318,21 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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if (FAILED(hr = wined3d_surface_update_desc(swapchain->front_buffer, swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality, NULL, 0)))
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return hr;
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for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
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{
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if (FAILED(hr = wined3d_surface_update_desc(swapchain->back_buffers[i], swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height, swapchain->desc.backbuffer_format,
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality, NULL, 0)))
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return hr;
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}
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if (device->auto_depth_stencil)
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{
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if (FAILED(hr = wined3d_surface_update_desc(device->auto_depth_stencil, swapchain->desc.backbuffer_width,
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swapchain->desc.backbuffer_height, device->auto_depth_stencil->resource.format->id,
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality)))
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swapchain->desc.multisample_type, swapchain->desc.multisample_quality, NULL, 0)))
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return hr;
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}
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}
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@ -6,7 +6,7 @@
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
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* Copyright 2006-2011, 2013-2014 Stefan Dösinger for CodeWeavers
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* Copyright 2007-2008 Henri Verbeet
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* Copyright 2006-2008 Roderick Colenbrander
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* Copyright 2009-2011 Henri Verbeet for CodeWeavers
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@ -2609,45 +2609,6 @@ DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
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return pitch;
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}
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HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem, UINT pitch)
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{
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TRACE("surface %p, mem %p.\n", surface, mem);
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if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
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{
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WARN("Surface is mapped or the DC is in use.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (surface->flags & SFLAG_DIBSECTION)
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{
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DeleteDC(surface->hDC);
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DeleteObject(surface->dib.DIBsection);
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surface->dib.bitmap_data = NULL;
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surface->resource.allocatedMemory = NULL;
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surface->hDC = NULL;
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surface->flags &= ~SFLAG_DIBSECTION;
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}
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else if (!(surface->flags & SFLAG_USERPTR))
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{
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wined3d_resource_free_sysmem(&surface->resource);
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surface->resource.allocatedMemory = NULL;
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}
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surface->user_memory = mem;
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surface->flags |= SFLAG_USERPTR;
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surface_validate_location(surface, SFLAG_INSYSMEM);
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surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
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/* For client textures OpenGL has to be notified. */
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if (surface->flags & SFLAG_CLIENT)
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surface_release_client_storage(surface);
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surface->pitch = pitch;
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y)
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{
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LONG w, h;
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@ -2780,7 +2741,8 @@ HRESULT CDECL wined3d_surface_update_overlay(struct wined3d_surface *surface, co
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HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality)
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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void *mem, UINT pitch)
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{
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struct wined3d_device *device = surface->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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@ -2795,6 +2757,12 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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if (!resource_size)
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return WINED3DERR_INVALIDCALL;
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if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
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{
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WARN("Surface is mapped or the DC is in use.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (device->d3d_initialized)
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surface->resource.resource_ops->resource_unload(&surface->resource);
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@ -2833,6 +2801,13 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
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else
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surface->flags &= ~SFLAG_NONPOW2;
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if (mem)
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{
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surface->user_memory = mem;
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surface->flags |= SFLAG_USERPTR;
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}
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surface->pitch = pitch;
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surface->resource.format = format;
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surface->resource.multisample_type = multisample_type;
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surface->resource.multisample_quality = multisample_quality;
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@ -223,12 +223,11 @@
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@ cdecl wined3d_surface_releasedc(ptr ptr)
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@ cdecl wined3d_surface_restore(ptr)
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@ cdecl wined3d_surface_set_color_key(ptr long ptr)
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@ cdecl wined3d_surface_set_mem(ptr ptr long)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_set_palette(ptr ptr)
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@ cdecl wined3d_surface_set_priority(ptr long)
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@ cdecl wined3d_surface_unmap(ptr)
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@ cdecl wined3d_surface_update_desc(ptr long long long long long)
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@ cdecl wined3d_surface_update_desc(ptr long long long long long ptr long)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
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@ -2313,14 +2313,14 @@ HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC d
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HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
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DWORD flags, const struct wined3d_color_key *color_key);
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HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem, UINT pitch);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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void __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
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DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
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HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
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UINT width, UINT height, enum wined3d_format_id format_id,
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enum wined3d_multisample_type multisample_type, UINT multisample_quality);
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enum wined3d_multisample_type multisample_type, UINT multisample_quality,
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void *mem, UINT pitch);
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HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
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struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
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HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
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