winecoreaudio.drv: Print each 64-bit integer as two 32-bit integers.

This commit is contained in:
Stefan Leichter 2007-01-17 23:05:50 +01:00 committed by Alexandre Julliard
parent 85f191691c
commit b8e9e3fbe4
1 changed files with 5 additions and 2 deletions

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@ -2186,8 +2186,11 @@ OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
if (wwi->trace_on) if (wwi->trace_on)
fprintf(stderr, "trace:wave:CoreAudio_wiAudioUnitIOProc (ioActionFlags = %08lx, inTimeStamp = { %f, %llu, %f, %llu, %08lx }, inBusNumber = %lu, inNumberFrames = %lu)\n", fprintf(stderr, "trace:wave:CoreAudio_wiAudioUnitIOProc (ioActionFlags = %08lx, "
*ioActionFlags, inTimeStamp->mSampleTime, inTimeStamp->mHostTime, inTimeStamp->mRateScalar, inTimeStamp->mWordClockTime, inTimeStamp->mFlags, inBusNumber, inNumberFrames); "inTimeStamp = { %f, %lx%08lx, %f, %lx%08lx, %08lx }, inBusNumber = %lu, inNumberFrames = %lu)\n",
*ioActionFlags, inTimeStamp->mSampleTime, (DWORD)(inTimeStamp->mHostTime >>32),
(DWORD)inTimeStamp->mHostTime, inTimeStamp->mRateScalar, (DWORD)(inTimeStamp->mWordClockTime >> 32),
(DWORD)inTimeStamp->mWordClockTime, inTimeStamp->mFlags, inBusNumber, inNumberFrames);
/* Render into audio buffer */ /* Render into audio buffer */
/* FIXME: implement sample rate conversion on input. This will require /* FIXME: implement sample rate conversion on input. This will require