diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index b9271058ddd..b50132a9f86 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1308,10 +1308,10 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING || pool == WINED3D_POOL_MANAGED) { - /* SWvp always returns the same pointer in buffer maps and retains data in DISCARD maps. - * Keep a system memory copy of the buffer to provide the same behavior to the application. - * Still use a VBO to support OpenGL 3 core contexts. */ - TRACE("Using doublebuffer mode because of software vertex processing.\n"); + /* SWvp and managed buffers always return the same pointer in buffer + * maps and retain data in DISCARD maps. Keep a system memory copy of + * the buffer to provide the same behavior to the application. */ + TRACE("Using doublebuffer mode.\n"); buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER; }