d3dx9: Calling CommitChanges with no active pass silently returns.
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@ -3199,6 +3199,12 @@ static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
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FIXME("(%p)->(): stub\n", This);
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if (!This->active_pass)
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{
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WARN("Called without an active pass.\n");
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return D3D_OK;
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}
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return E_NOTIMPL;
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}
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