d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().
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@ -483,6 +483,10 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
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break;
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break;
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case D3D10_SVC_STRUCT:
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v->vtbl = &d3d10_effect_variable_vtbl;
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break;
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default:
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default:
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FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
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FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
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v->vtbl = &d3d10_effect_variable_vtbl;
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v->vtbl = &d3d10_effect_variable_vtbl;
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