xinput: Check for NULL argument in XInputGetState.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -126,6 +126,9 @@ static void test_get_state(void)
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}
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}
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}
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}
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result = pXInputGetState(0, NULL);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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result = pXInputGetState(XUSER_MAX_COUNT, &state);
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result = pXInputGetState(XUSER_MAX_COUNT, &state);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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@ -88,6 +88,9 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vib
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* XInputGetState() in the hook, so we need a wrapper. */
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* XInputGetState() in the hook, so we need a wrapper. */
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static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
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static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
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{
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{
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if (!state)
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return ERROR_BAD_ARGUMENTS;
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HID_find_gamepads(controllers);
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HID_find_gamepads(controllers);
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if (index >= XUSER_MAX_COUNT)
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if (index >= XUSER_MAX_COUNT)
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