d3d11/tests: Add test for stream output buffer stride equal to 0.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -16520,6 +16520,9 @@ static void test_stream_output(void)
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stride[1] = 1;
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check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
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stride, 2, D3D11_SO_NO_RASTERIZED_STREAM);
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stride[0] = 0;
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check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
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stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
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/* Rasterizer stream */
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for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
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@ -16773,6 +16776,9 @@ static void test_fl10_stream_output_desc(void)
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&stride[1], 1, 0);
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check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
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stride, 2, 0);
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stride[0] = 0;
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check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
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stride, 1, 0);
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/* Rasterizer stream */
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check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
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