Don't draw whole button pressed when separate dropdown pressed, just

the separate dropdown itself.
This commit is contained in:
Robert Shearman 2004-06-02 00:36:00 +00:00 committed by Alexandre Julliard
parent f86e64e1ae
commit b81934c2c7
1 changed files with 31 additions and 17 deletions

View File

@ -98,9 +98,10 @@ typedef struct
INT idCommand;
BYTE fsState;
BYTE fsStyle;
BYTE bHot;
BYTE bDropDownPressed;
DWORD dwData;
INT iString;
BOOL bHot;
INT nRow;
RECT rect;
INT cx; /* manually set size */
@ -786,14 +787,16 @@ TOOLBAR_DrawFrame(const TOOLBAR_INFO *infoPtr, BOOL flat, const NMTBCUSTOMDRAW *
}
static void
TOOLBAR_DrawSepDDArrow(const TOOLBAR_INFO *infoPtr, BOOL flat, const NMTBCUSTOMDRAW *tbcd, RECT *rcArrow)
TOOLBAR_DrawSepDDArrow(const TOOLBAR_INFO *infoPtr, const NMTBCUSTOMDRAW *tbcd, RECT *rcArrow, BOOL bDropDownPressed)
{
HDC hdc = tbcd->nmcd.hdc;
int offset = 0;
BOOL pressed = bDropDownPressed ||
(tbcd->nmcd.uItemState & (CDIS_SELECTED | CDIS_CHECKED));
if (flat)
if (infoPtr->dwStyle & TBSTYLE_FLAT)
{
if ((tbcd->nmcd.uItemState & CDIS_SELECTED) || (tbcd->nmcd.uItemState & CDIS_CHECKED))
if (pressed)
DrawEdge (hdc, rcArrow, BDR_SUNKENOUTER, BF_RECT);
else if ( (tbcd->nmcd.uItemState & CDIS_HOT) &&
!(tbcd->nmcd.uItemState & CDIS_DISABLED) &&
@ -802,14 +805,14 @@ TOOLBAR_DrawSepDDArrow(const TOOLBAR_INFO *infoPtr, BOOL flat, const NMTBCUSTOMD
}
else
{
if ((tbcd->nmcd.uItemState & CDIS_SELECTED) || (tbcd->nmcd.uItemState & CDIS_CHECKED))
if (pressed)
DrawEdge (hdc, rcArrow, EDGE_SUNKEN, BF_RECT | BF_MIDDLE);
else
DrawEdge (hdc, rcArrow, EDGE_RAISED,
BF_SOFT | BF_RECT | BF_MIDDLE);
}
if (tbcd->nmcd.uItemState & (CDIS_SELECTED | CDIS_CHECKED))
if (pressed)
offset = (infoPtr->dwItemCDFlag & TBCDRF_NOOFFSET) ? 0 : 1;
if (tbcd->nmcd.uItemState & (CDIS_DISABLED | CDIS_INDETERMINATE))
@ -995,7 +998,7 @@ TOOLBAR_DrawButton (HWND hwnd, TBUTTON_INFO *btnPtr, HDC hdc)
TOOLBAR_DrawFrame(infoPtr, dwStyle & TBSTYLE_FLAT, &tbcd);
if (drawSepDropDownArrow)
TOOLBAR_DrawSepDDArrow(infoPtr, dwStyle & TBSTYLE_FLAT, &tbcd, &rcArrow);
TOOLBAR_DrawSepDDArrow(infoPtr, &tbcd, &rcArrow, btnPtr->bDropDownPressed);
if (!(infoPtr->dwExStyle & TBSTYLE_EX_MIXEDBUTTONS) || (btnPtr->fsStyle & BTNS_SHOWTEXT))
TOOLBAR_DrawString (infoPtr, &rcText, lpText, &tbcd);
@ -5350,7 +5353,10 @@ TOOLBAR_LButtonDown (HWND hwnd, WPARAM wParam, LPARAM lParam)
LRESULT res;
/* draw in pressed state */
if (btnPtr->fsStyle & BTNS_WHOLEDROPDOWN)
btnPtr->fsState |= TBSTATE_PRESSED;
else
btnPtr->bDropDownPressed = TRUE;
RedrawWindow(hwnd,&btnPtr->rect,0,
RDW_ERASE|RDW_INVALIDATE|RDW_UPDATENOW);
@ -5368,7 +5374,10 @@ TOOLBAR_LButtonDown (HWND hwnd, WPARAM wParam, LPARAM lParam)
MSG msg;
/* redraw button in unpressed state */
if (btnPtr->fsStyle & BTNS_WHOLEDROPDOWN)
btnPtr->fsState &= ~TBSTATE_PRESSED;
else
btnPtr->bDropDownPressed = FALSE;
InvalidateRect(hwnd, &btnPtr->rect, TRUE);
/* find and set hot item
@ -5378,9 +5387,10 @@ TOOLBAR_LButtonDown (HWND hwnd, WPARAM wParam, LPARAM lParam)
nHit = TOOLBAR_InternalHitTest(hwnd, &pt);
TOOLBAR_SetHotItemEx(infoPtr, nHit, HICF_MOUSE | HICF_LMOUSE);
/* remove any left mouse button down messages so that we can
* get a toggle effect on the button */
while (PeekMessageW(&msg, hwnd, WM_LBUTTONDOWN, WM_LBUTTONDOWN, PM_REMOVE))
/* remove any left mouse button down or double-click messages
* so that we can get a toggle effect on the button */
while (PeekMessageW(&msg, hwnd, WM_LBUTTONDOWN, WM_LBUTTONDOWN, PM_REMOVE) ||
PeekMessageW(&msg, hwnd, WM_LBUTTONDBLCLK, WM_LBUTTONDBLCLK, PM_REMOVE))
;
return 0;
@ -5656,20 +5666,24 @@ static LRESULT
TOOLBAR_MouseLeave (HWND hwnd, WPARAM wParam, LPARAM lParam)
{
TOOLBAR_INFO *infoPtr = TOOLBAR_GetInfoPtr (hwnd);
TBUTTON_INFO *hotBtnPtr, *btnPtr;
RECT rc1;
TBUTTON_INFO *hotBtnPtr;
hotBtnPtr = &infoPtr->buttons[infoPtr->nOldHit];
/* don't remove hot effects when in drop-down */
if (infoPtr->nOldHit < 0 || !hotBtnPtr->bDropDownPressed)
TOOLBAR_SetHotItemEx(infoPtr, -1, HICF_MOUSE);
if (infoPtr->nOldHit < 0)
return TRUE;
hotBtnPtr = &infoPtr->buttons[infoPtr->nOldHit];
/* If the last button we were over is depressed then make it not */
/* depressed and redraw it */
if(infoPtr->nOldHit == infoPtr->nButtonDown)
{
TBUTTON_INFO *btnPtr;
RECT rc1;
btnPtr = &infoPtr->buttons[infoPtr->nButtonDown];
btnPtr->fsState &= ~TBSTATE_PRESSED;