diff --git a/dlls/d3dx11_43/async.c b/dlls/d3dx11_43/async.c index 6eb2a107e98..b33c2359192 100644 --- a/dlls/d3dx11_43/async.c +++ b/dlls/d3dx11_43/async.c @@ -65,13 +65,3 @@ HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_ return E_NOTIMPL; } - -HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data, - SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, - ID3D11Resource **texture, HRESULT *hresult) -{ - FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, texture %p, hresult %p stub.\n", - device, data, data_size, load_info, pump, texture, hresult); - - return E_NOTIMPL; -} diff --git a/dlls/d3dx11_43/texture.c b/dlls/d3dx11_43/texture.c index 832f64f93c2..65598a6ff46 100644 --- a/dlls/d3dx11_43/texture.c +++ b/dlls/d3dx11_43/texture.c @@ -25,6 +25,16 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx); +HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *data, + SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, + ID3D11Resource **texture, HRESULT *hresult) +{ + FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, texture %p, hresult %p stub.\n", + device, data, data_size, load_info, pump, texture, hresult); + + return E_NOTIMPL; +} + HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture, D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags) {