include/d3d11sdklayers.idl: Add d3d11 debug feature flags.

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Biswapriyo Nath 2020-08-22 10:09:55 +05:30 committed by Alexandre Julliard
parent a8ddcf7dfe
commit b7e9ee466b
1 changed files with 8 additions and 0 deletions

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@ -20,6 +20,14 @@ import "oaidl.idl";
import "ocidl.idl";
import "d3d11.idl";
const UINT D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 0x1;
const UINT D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 0x2;
const UINT D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 0x4;
const UINT D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE = 0x8;
const UINT D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE = 0x10;
const UINT D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x40;
const UINT D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION = 0x80;
typedef enum D3D11_MESSAGE_CATEGORY {
D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED,
D3D11_MESSAGE_CATEGORY_MISCELLANEOUS,