include/d3d11sdklayers.idl: Add d3d11 debug feature flags.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,6 +20,14 @@ import "oaidl.idl";
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import "ocidl.idl";
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import "d3d11.idl";
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const UINT D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 0x1;
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const UINT D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 0x2;
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const UINT D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 0x4;
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const UINT D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE = 0x8;
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const UINT D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE = 0x10;
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const UINT D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x40;
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const UINT D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION = 0x80;
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typedef enum D3D11_MESSAGE_CATEGORY {
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D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED,
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D3D11_MESSAGE_CATEGORY_MISCELLANEOUS,
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