wined3d: Fix some typos.
This commit is contained in:
parent
7bce56881f
commit
b7dfe3afb6
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@ -561,7 +561,7 @@ state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCon
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} else {
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} else {
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power);
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power);
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}
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}
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checkGLcall("glMaterialf(GL_SHININESS");
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checkGLcall("glMaterialf(GL_SHININESS)");
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if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
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if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
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glEnable(GL_COLOR_SUM_EXT);
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glEnable(GL_COLOR_SUM_EXT);
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@ -792,9 +792,9 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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* -1/(e-s) and e/(e-s) respectively.
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* -1/(e-s) and e/(e-s) respectively.
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*/
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*/
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glFogf(GL_FOG_START, 0.0f);
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glFogf(GL_FOG_START, 0.0f);
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checkGLcall("glFogf(GL_FOG_START, fogstart");
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checkGLcall("glFogf(GL_FOG_START, fogstart)");
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glFogf(GL_FOG_END, 1.0f);
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glFogf(GL_FOG_END, 1.0f);
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checkGLcall("glFogf(GL_FOG_END, fogend");
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checkGLcall("glFogf(GL_FOG_END, fogend)");
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}
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}
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return;
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return;
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}
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}
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@ -863,7 +863,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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context->last_was_foggy_shader = TRUE;
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context->last_was_foggy_shader = TRUE;
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@ -904,7 +904,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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}
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}
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@ -921,10 +921,10 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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case WINED3DFOG_EXP: {
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case WINED3DFOG_EXP: {
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if(!context->last_was_rhw) {
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if(!context->last_was_rhw) {
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glFogi(GL_FOG_MODE, GL_EXP);
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glFogi(GL_FOG_MODE, GL_EXP);
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP");
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP)");
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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break;
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break;
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@ -933,10 +933,10 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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case WINED3DFOG_EXP2: {
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case WINED3DFOG_EXP2: {
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if(!context->last_was_rhw) {
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if(!context->last_was_rhw) {
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glFogi(GL_FOG_MODE, GL_EXP2);
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glFogi(GL_FOG_MODE, GL_EXP2);
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2");
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2)");
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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break;
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break;
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@ -945,10 +945,10 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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case WINED3DFOG_LINEAR: {
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case WINED3DFOG_LINEAR: {
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if(!context->last_was_rhw) {
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if(!context->last_was_rhw) {
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR");
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checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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break;
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break;
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@ -962,7 +962,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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if(GL_SUPPORT(EXT_FOG_COORD)) {
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if(GL_SUPPORT(EXT_FOG_COORD)) {
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if(context->fog_coord == FALSE) {
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if(context->fog_coord == FALSE) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)\n");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)");
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context->fog_coord = TRUE;
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context->fog_coord = TRUE;
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}
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}
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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@ -985,30 +985,30 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
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switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
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case WINED3DFOG_EXP:
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case WINED3DFOG_EXP:
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glFogi(GL_FOG_MODE, GL_EXP);
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glFogi(GL_FOG_MODE, GL_EXP);
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP");
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP)");
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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break;
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break;
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case WINED3DFOG_EXP2:
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case WINED3DFOG_EXP2:
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glFogi(GL_FOG_MODE, GL_EXP2);
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glFogi(GL_FOG_MODE, GL_EXP2);
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2");
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checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2)");
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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break;
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break;
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case WINED3DFOG_LINEAR:
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case WINED3DFOG_LINEAR:
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR");
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checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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if(GL_SUPPORT(EXT_FOG_COORD) && context->fog_coord) {
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
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checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT)");
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context->fog_coord = FALSE;
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context->fog_coord = FALSE;
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}
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}
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break;
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break;
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@ -1026,21 +1026,21 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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if(fogstart != fogend)
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if(fogstart != fogend)
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{
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{
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glFogfv(GL_FOG_START, &fogstart);
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glFogfv(GL_FOG_START, &fogstart);
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checkGLcall("glFogf(GL_FOG_START, fogstart");
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checkGLcall("glFogf(GL_FOG_START, fogstart)");
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TRACE("Fog Start == %f\n", fogstart);
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TRACE("Fog Start == %f\n", fogstart);
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glFogfv(GL_FOG_END, &fogend);
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glFogfv(GL_FOG_END, &fogend);
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checkGLcall("glFogf(GL_FOG_END, fogend");
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checkGLcall("glFogf(GL_FOG_END, fogend)");
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TRACE("Fog End == %f\n", fogend);
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TRACE("Fog End == %f\n", fogend);
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}
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}
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else
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else
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{
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{
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glFogf(GL_FOG_START, -1.0 / 0.0);
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glFogf(GL_FOG_START, -1.0 / 0.0);
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checkGLcall("glFogf(GL_FOG_START, fogstart");
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checkGLcall("glFogf(GL_FOG_START, fogstart)");
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TRACE("Fog Start == %f\n", fogstart);
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TRACE("Fog Start == %f\n", fogstart);
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glFogf(GL_FOG_END, 0.0);
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glFogf(GL_FOG_END, 0.0);
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checkGLcall("glFogf(GL_FOG_END, fogend");
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checkGLcall("glFogf(GL_FOG_END, fogend)");
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TRACE("Fog End == %f\n", fogend);
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TRACE("Fog End == %f\n", fogend);
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}
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}
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} else {
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} else {
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@ -1052,9 +1052,9 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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* -1/(e-s) and e/(e-s) respectively.
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* -1/(e-s) and e/(e-s) respectively.
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*/
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*/
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glFogf(GL_FOG_START, 0.0f);
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glFogf(GL_FOG_START, 0.0f);
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checkGLcall("glFogf(GL_FOG_START, fogstart");
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checkGLcall("glFogf(GL_FOG_START, fogstart)");
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glFogf(GL_FOG_END, 1.0f);
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glFogf(GL_FOG_END, 1.0f);
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checkGLcall("glFogf(GL_FOG_END, fogend");
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checkGLcall("glFogf(GL_FOG_END, fogend)");
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}
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}
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}
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}
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}
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}
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@ -1281,11 +1281,11 @@ static void state_psizemin(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
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if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
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if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MIN_ARB, tmpvalue.f);
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MIN_ARB, tmpvalue.f);
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checkGLcall("glPointParameterfARB(...");
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checkGLcall("glPointParameterfARB(...)");
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}
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}
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else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
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else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f);
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f);
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checkGLcall("glPointParameterfEXT(...);");
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checkGLcall("glPointParameterfEXT(...)");
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} else if(tmpvalue.f != 1.0) {
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} else if(tmpvalue.f != 1.0) {
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FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl, value is %f\n", tmpvalue.f);
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FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl, value is %f\n", tmpvalue.f);
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}
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}
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@ -1300,11 +1300,11 @@ static void state_psizemax(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
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if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
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if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, tmpvalue.f);
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GL_EXTCALL(glPointParameterfARB)(GL_POINT_SIZE_MAX_ARB, tmpvalue.f);
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checkGLcall("glPointParameterfARB(...");
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checkGLcall("glPointParameterfARB(...)");
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}
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}
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else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
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else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
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GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
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checkGLcall("glPointParameterfEXT(...);");
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checkGLcall("glPointParameterfEXT(...)");
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} else if(tmpvalue.f != 64.0) {
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} else if(tmpvalue.f != 64.0) {
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FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl, value is %f\n", tmpvalue.f);
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FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl, value is %f\n", tmpvalue.f);
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}
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}
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@ -1369,11 +1369,11 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3
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if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
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if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
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GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
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GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
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checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...");
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checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...)");
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}
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}
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else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
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else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
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GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att);
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GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att);
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checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ...");
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checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ...)");
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} else if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) {
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} else if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) {
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WARN("POINT_PARAMETERS not supported in this version of opengl\n");
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WARN("POINT_PARAMETERS not supported in this version of opengl\n");
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}
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}
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@ -1440,10 +1440,10 @@ static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, W
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if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
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if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
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glEnable(GL_POINT_SPRITE_ARB);
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glEnable(GL_POINT_SPRITE_ARB);
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checkGLcall("glEnable(GL_POINT_SPRITE_ARB)\n");
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checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
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} else {
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} else {
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glDisable(GL_POINT_SPRITE_ARB);
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glDisable(GL_POINT_SPRITE_ARB);
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checkGLcall("glDisable(GL_POINT_SPRITE_ARB)\n");
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checkGLcall("glDisable(GL_POINT_SPRITE_ARB)");
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}
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}
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}
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}
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@ -2139,15 +2139,15 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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|
||||||
TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n");
|
TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n");
|
||||||
glEnable(GL_TEXTURE_GEN_S);
|
glEnable(GL_TEXTURE_GEN_S);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
|
||||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||||
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
|
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
|
||||||
glEnable(GL_TEXTURE_GEN_T);
|
glEnable(GL_TEXTURE_GEN_T);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
|
||||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||||
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
|
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
|
||||||
glEnable(GL_TEXTURE_GEN_R);
|
glEnable(GL_TEXTURE_GEN_R);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
|
||||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
||||||
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
|
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
|
||||||
}
|
}
|
||||||
|
@ -2172,15 +2172,15 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
glEnable(GL_TEXTURE_GEN_S);
|
glEnable(GL_TEXTURE_GEN_S);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
|
||||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
||||||
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
|
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
|
||||||
glEnable(GL_TEXTURE_GEN_T);
|
glEnable(GL_TEXTURE_GEN_T);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
|
||||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
||||||
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
|
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
|
||||||
glEnable(GL_TEXTURE_GEN_R);
|
glEnable(GL_TEXTURE_GEN_R);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
|
||||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
|
||||||
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
|
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
|
||||||
}
|
}
|
||||||
|
@ -2206,15 +2206,15 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
glEnable(GL_TEXTURE_GEN_S);
|
glEnable(GL_TEXTURE_GEN_S);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_S)");
|
||||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
|
||||||
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
|
checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
|
||||||
glEnable(GL_TEXTURE_GEN_T);
|
glEnable(GL_TEXTURE_GEN_T);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_T)");
|
||||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
|
||||||
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
|
checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
|
||||||
glEnable(GL_TEXTURE_GEN_R);
|
glEnable(GL_TEXTURE_GEN_R);
|
||||||
checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
|
checkGLcall("glEnable(GL_TEXTURE_GEN_R)");
|
||||||
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
|
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
|
||||||
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
|
checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
|
||||||
}
|
}
|
||||||
|
@ -2389,7 +2389,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
|
||||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
|
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
|
||||||
GL_TEXTURE_LOD_BIAS_EXT,
|
GL_TEXTURE_LOD_BIAS_EXT,
|
||||||
tmpvalue.f);
|
tmpvalue.f);
|
||||||
checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ...");
|
checkGLcall("glTexEnvi(GL_TEXTURE_LOD_BIAS_EXT, ...)");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE && stateblock->pixelShader &&
|
if (stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE && stateblock->pixelShader &&
|
||||||
|
@ -2521,7 +2521,7 @@ static void tex_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
|
||||||
|
|
||||||
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV,
|
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV,
|
||||||
(float *) &(stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]));
|
(float *) &(stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]));
|
||||||
checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)\n");
|
checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2872,7 +2872,7 @@ static inline void unloadNumberedArrays(IWineD3DStateBlockImpl *stateblock) {
|
||||||
maxAttribs = 16;
|
maxAttribs = 16;
|
||||||
for (i = 0; i < maxAttribs; ++i) {
|
for (i = 0; i < maxAttribs; ++i) {
|
||||||
GL_EXTCALL(glDisableVertexAttribArrayARB(i));
|
GL_EXTCALL(glDisableVertexAttribArrayARB(i));
|
||||||
checkGLcall("glDisableVertexAttribArrayARB(reg);");
|
checkGLcall("glDisableVertexAttribArrayARB(reg)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue