ddraw: Just pass NULL as index buffer parent.

Since the parent is just an opaque pointer instead of a COM object now, it can
just be NULL instead of needing IParent hacks.
This commit is contained in:
Henri Verbeet 2011-03-03 21:49:08 +01:00 committed by Alexandre Julliard
parent 39aa477e4c
commit b7c427b483
1 changed files with 4 additions and 26 deletions

View File

@ -285,17 +285,12 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
*/ */
if (ref == 0) if (ref == 0)
{ {
IParent *IndexBufferParent;
DWORD i; DWORD i;
EnterCriticalSection(&ddraw_cs); EnterCriticalSection(&ddraw_cs);
/* Free the index buffer. */ /* Free the index buffer. */
IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN); IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
IndexBufferParent = IWineD3DBuffer_GetParent(This->indexbuffer); IWineD3DBuffer_Release(This->indexbuffer);
if (IParent_Release(IndexBufferParent))
{
ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
}
/* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
* destroying the primary stateblock. If a vertex buffer is destroyed while it is bound * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
@ -4183,13 +4178,11 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
{ {
UINT size = max(desc.Size * 2, IndexCount * sizeof(WORD)); UINT size = max(desc.Size * 2, IndexCount * sizeof(WORD));
IWineD3DBuffer *buffer; IWineD3DBuffer *buffer;
IParentImpl *parent;
TRACE("Growing index buffer to %u bytes\n", size); TRACE("Growing index buffer to %u bytes\n", size);
parent = IWineD3DBuffer_GetParent(This->indexbuffer);
hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, size, WINED3DUSAGE_DYNAMIC /* Usage */, hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, size, WINED3DUSAGE_DYNAMIC /* Usage */,
WINED3DPOOL_DEFAULT, parent, &ddraw_null_wined3d_parent_ops, &buffer); WINED3DPOOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
if (FAILED(hr)) if (FAILED(hr))
{ {
ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr); ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
@ -4199,8 +4192,6 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
IWineD3DBuffer_Release(This->indexbuffer); IWineD3DBuffer_Release(This->indexbuffer);
This->indexbuffer = buffer; This->indexbuffer = buffer;
parent->child = (IUnknown *)buffer;
} }
/* copy the index stream into the index buffer. /* copy the index stream into the index buffer.
@ -6781,7 +6772,6 @@ IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *target) HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *target)
{ {
IParentImpl *index_buffer_parent;
HRESULT hr; HRESULT hr;
if (ddraw->cooperative_level & DDSCL_FPUPRESERVE) if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
@ -6805,27 +6795,15 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
device->legacyTextureBlending = FALSE; device->legacyTextureBlending = FALSE;
/* Create an index buffer, it's needed for indexed drawing */ /* Create an index buffer, it's needed for indexed drawing */
index_buffer_parent = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*index_buffer_parent));
if (!index_buffer_parent)
{
ERR("Failed to allocate index buffer parent memory.\n");
ddraw_handle_table_destroy(&device->handle_table);
return DDERR_OUTOFMEMORY;
}
ddraw_parent_init(index_buffer_parent);
hr = IWineD3DDevice_CreateIndexBuffer(ddraw->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */, hr = IWineD3DDevice_CreateIndexBuffer(ddraw->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, index_buffer_parent, WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, NULL,
&ddraw_null_wined3d_parent_ops, &device->indexbuffer); &ddraw_null_wined3d_parent_ops, &device->indexbuffer);
if (FAILED(hr)) if (FAILED(hr))
{ {
ERR("Failed to create an index buffer, hr %#x.\n", hr); ERR("Failed to create an index buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, index_buffer_parent);
ddraw_handle_table_destroy(&device->handle_table); ddraw_handle_table_destroy(&device->handle_table);
return hr; return hr;
} }
index_buffer_parent->child = (IUnknown *)device->indexbuffer;
/* This is for convenience. */ /* This is for convenience. */
device->wineD3DDevice = ddraw->wineD3DDevice; device->wineD3DDevice = ddraw->wineD3DDevice;
@ -6836,7 +6814,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
if (FAILED(hr)) if (FAILED(hr))
{ {
ERR("Failed to set render target, hr %#x.\n", hr); ERR("Failed to set render target, hr %#x.\n", hr);
IParent_Release((IParent *)index_buffer_parent); IWineD3DBuffer_Release(device->indexbuffer);
ddraw_handle_table_destroy(&device->handle_table); ddraw_handle_table_destroy(&device->handle_table);
return hr; return hr;
} }