From b7b58e85bcaa43895a8bc2c66d735f27c7ad1d38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 13 Jul 2016 10:52:01 +0200 Subject: [PATCH] d3d10core/tests: Add test for immediate constant buffer. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d10core/tests/device.c | 143 ++++++++++++++++++++++++++++++++++ 1 file changed, 143 insertions(+) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 10715521a69..26e525cbba5 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -612,6 +612,49 @@ static void check_texture_float_(unsigned int line, ID3D10Texture2D *texture, check_texture_sub_resource_float_(line, texture, sub_resource_idx, expected_value, max_diff); } +#define check_texture_sub_resource_vec4(a, b, c, d) check_texture_sub_resource_vec4_(__LINE__, a, b, c, d) +static void check_texture_sub_resource_vec4_(unsigned int line, ID3D10Texture2D *texture, + unsigned int sub_resource_idx, const struct vec4 *expected_value, BYTE max_diff) +{ + struct texture_readback rb; + unsigned int x = 0, y = 0; + struct vec4 value = {0}; + BOOL all_match = TRUE; + + get_texture_readback(texture, sub_resource_idx, &rb); + for (y = 0; y < rb.height; ++y) + { + for (x = 0; x < rb.width; ++x) + { + value = *get_readback_vec4(&rb, x, y); + if (!compare_vec4(&value, expected_value, max_diff)) + { + all_match = FALSE; + break; + } + } + if (!all_match) + break; + } + release_texture_readback(&rb); + ok_(__FILE__, line)(all_match, + "Got unexpected value {%.8e, %.8e, %.8e, %.8e} at (%u, %u), sub-resource %u.\n", + value.x, value.y, value.z, value.w, x, y, sub_resource_idx); +} + +#define check_texture_vec4(a, b, c) check_texture_vec4_(__LINE__, a, b, c) +static void check_texture_vec4_(unsigned int line, ID3D10Texture2D *texture, + const struct vec4 *expected_value, BYTE max_diff) +{ + unsigned int sub_resource_idx, sub_resource_count; + D3D10_TEXTURE2D_DESC texture_desc; + + ID3D10Texture2D_GetDesc(texture, &texture_desc); + sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels; + for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx) + check_texture_sub_resource_vec4_(line, texture, sub_resource_idx, expected_value, max_diff); +} + static ID3D10Device *create_device(void) { ID3D10Device *device; @@ -8458,6 +8501,105 @@ static void test_null_sampler(void) release_test_context(&test_context); } +static void test_immediate_constant_buffer(void) +{ + struct d3d10core_test_context test_context; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10RenderTargetView *rtv; + unsigned int index[4] = {0}; + ID3D10Texture2D *texture; + ID3D10PixelShader *ps; + ID3D10Device *device; + ID3D10Buffer *cb; + unsigned int i; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + uint index; + + static const int int_array[6] = + { + 310, 111, 212, -513, -318, 0, + }; + + static const uint uint_array[6] = + { + 2, 7, 0x7f800000, 0xff800000, 0x7fc00000, 0 + }; + + static const float float_array[6] = + { + 76, 83.5f, 0.5f, 0.75f, -0.5f, 0.0f, + }; + + float4 main() : SV_Target + { + return float4(int_array[index], uint_array[index], float_array[index], 1.0f); + } +#endif + 0x43425844, 0xbad068da, 0xd631ea3c, 0x41648374, 0x3ccd0120, 0x00000001, 0x00000184, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000010c, 0x00000040, 0x00000043, + 0x00001835, 0x0000001a, 0x00000136, 0x00000002, 0x42980000, 0x00000000, 0x0000006f, 0x00000007, + 0x42a70000, 0x00000000, 0x000000d4, 0x7f800000, 0x3f000000, 0x00000000, 0xfffffdff, 0xff800000, + 0x3f400000, 0x00000000, 0xfffffec2, 0x7fc00000, 0xbf000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, + 0x00000000, 0x02000068, 0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000, + 0x06000036, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000056, 0x00102022, + 0x00000000, 0x0090901a, 0x0010000a, 0x00000000, 0x0600002b, 0x00102012, 0x00000000, 0x0090900a, + 0x0010000a, 0x00000000, 0x06000036, 0x00102042, 0x00000000, 0x0090902a, 0x0010000a, 0x00000000, + 0x0100003e, + }; + static struct vec4 expected_result[] = + { + { 310.0f, 2.0f, 76.00f, 1.0f}, + { 111.0f, 7.0f, 83.50f, 1.0f}, + { 212.0f, 2139095040.0f, 0.50f, 1.0f}, + {-513.0f, 4286578688.0f, 0.75f, 1.0f}, + {-318.0f, 2143289344.0f, -0.50f, 1.0f}, + { 0.0f, 0.0f, 0.0f, 1.0f}, + }; + + if (!init_test_context(&test_context)) + return; + + device = test_context.device; + + hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + ID3D10Device_PSSetShader(device, ps); + + cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(index), NULL); + ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb); + + ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc); + texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL); + + for (i = 0; i < sizeof(expected_result) / sizeof(*expected_result); ++i) + { + *index = i; + ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, index, 0, 0); + + draw_quad(&test_context); + check_texture_vec4(texture, &expected_result[i], 0); + } + + ID3D10Buffer_Release(cb); + ID3D10PixelShader_Release(ps); + ID3D10Texture2D_Release(texture); + ID3D10RenderTargetView_Release(rtv); + release_test_context(&test_context); +} + START_TEST(device) { test_feature_level(); @@ -8502,4 +8644,5 @@ START_TEST(device) test_create_input_layout(); test_input_assembler(); test_null_sampler(); + test_immediate_constant_buffer(); }