diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 697f5e93388..a51032f5b64 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3260,6 +3260,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) case WINED3DSIH_MAX: instruction = "max"; break; case WINED3DSIH_MIN: instruction = "min"; break; case WINED3DSIH_ROUND_NI: instruction = "floor"; break; + case WINED3DSIH_ROUND_PI: instruction = "ceil"; break; case WINED3DSIH_SQRT: instruction = "sqrt"; break; default: instruction = ""; FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); @@ -8074,7 +8075,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_RESINFO */ shader_glsl_resinfo, /* WINED3DSIH_RET */ shader_glsl_ret, /* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl, - /* WINED3DSIH_ROUND_PI */ NULL, + /* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl, /* WINED3DSIH_ROUND_Z */ NULL, /* WINED3DSIH_RSQ */ shader_glsl_scalar_op, /* WINED3DSIH_SAMPLE */ shader_glsl_sample,