d3d10core/tests: Run test_generate_mips separately.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19319,7 +19319,6 @@ START_TEST(d3d10core)
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queue_test(test_compressed_format_compatibility);
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queue_test(test_clip_distance);
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queue_test(test_combined_clip_and_cull_distances);
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queue_test(test_generate_mips);
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queue_test(test_alpha_to_coverage);
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queue_test(test_unbound_multisample_texture);
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queue_test(test_multiple_viewports);
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@ -19338,11 +19337,10 @@ START_TEST(d3d10core)
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run_queued_tests();
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/* There should be no reason this test can't be run in parallel with the
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* others, yet it fails when doing so. (AMD Radeon HD 6310, Windows 7) */
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/* There should be no reason these tests can't be run in parallel with the
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* others, yet they randomly fail or crash when doing so.
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* (AMD Radeon HD 6310, Radeon 560, Windows 7 and Windows 10) */
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test_stream_output_vs();
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/* Same here, this test fails randomly on Win10 when run together with
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* others on Radeon GPUs. Radeon 560 (0x1002:0x67ef), both on the testbot
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* and Stefan's macbook. */
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test_instanced_draw();
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test_generate_mips();
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}
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