Defined RESTORE_SIGNALS by default and call SIGNAL_EmulatorInit
through a function pointer instead. Added a few traces. Fixed the "Memory corruption !" message in DGA mode. Commented out an unnecessary TSXF86VidModeSetViewPort that caused my X server to act up, relying on TSXF86DGASetViewPort instead.
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6b5a811175
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@ -67,9 +67,9 @@
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#undef DIABLO_HACK
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/* Restore signal handlers overwritten by XF86DGA
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* this is a define, for it will only work in emulator mode
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*/
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#undef RESTORE_SIGNALS
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#define RESTORE_SIGNALS
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BOOL32 (*SIGNAL_Reinit)(void); /* didn't find any obvious place to put this */
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/* Where do these GUIDs come from? mkuuid.
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* They exist solely to distinguish between the targets Wine support,
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@ -390,6 +390,8 @@ static HRESULT WINAPI IDirectDrawSurface3_Lock(
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/* First, copy the Surface description */
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*lpddsd = this->s.surface_desc;
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TRACE(ddraw,"locked surface: height=%ld, width=%ld, pitch=%ld\n",
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lpddsd->dwHeight,lpddsd->dwWidth,lpddsd->lPitch);
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/* If asked only for a part, change the surface pointer */
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if (lprect) {
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@ -2103,6 +2105,7 @@ static HRESULT WINAPI DGA_IDirectDraw2_CreateSurface(
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(*lpdsf)->s.surface_desc.dwFlags |= DDSD_WIDTH|DDSD_HEIGHT|DDSD_PITCH|DDSD_LPSURFACE;
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(*lpdsf)->s.surface_desc.dwWidth = this->d.width;
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(*lpdsf)->s.surface_desc.dwHeight = this->d.height;
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TRACE(ddraw,"primary surface: dwWidth=%ld, dwHeight=%ld, lPitch=%ld\n",this->d.width,this->d.height,lpddsd->lPitch);
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/* We put our surface always in video memory */
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(*lpdsf)->s.surface_desc.ddsCaps.dwCaps |= DDSCAPS_VISIBLE|DDSCAPS_VIDEOMEMORY;
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_getpixelformat(this,&((*lpdsf)->s.surface_desc.ddpfPixelFormat));
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@ -2443,6 +2446,9 @@ static HRESULT WINAPI DGA_IDirectDraw_SetDisplayMode(
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TRACE(ddraw, "(%p)->(%ld,%ld,%ld)\n", this, width, height, depth);
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/* We hope getting the asked for depth */
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this->d.screen_depth = depth;
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depths = TSXListDepths(display,DefaultScreen(display),&depcount);
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for (i=0;i<depcount;i++)
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if (depths[i]==depth)
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@ -2496,6 +2502,7 @@ static HRESULT WINAPI DGA_IDirectDraw_SetDisplayMode(
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} else
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TSXFree(all_modes[i]->private);
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}
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for (i++;i<mode_count;i++) TSXFree(all_modes[i]->private);
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TSXFree(all_modes);
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if (!vidmode)
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@ -2503,8 +2510,11 @@ static HRESULT WINAPI DGA_IDirectDraw_SetDisplayMode(
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if (vidmode)
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{
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TRACE(ddraw,"SwitchToMode(%dx%d)\n",vidmode->hdisplay,vidmode->vdisplay);
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TSXF86VidModeSwitchToMode(display, DefaultScreen(display), vidmode);
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#if 0 /* This messes up my screen (XF86_Mach64, 3.3.2.3a) for some reason, and should now be unnecessary */
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TSXF86VidModeSetViewPort(display, DefaultScreen(display), 0, 0);
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#endif
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}
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}
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#endif
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@ -2516,10 +2526,12 @@ static HRESULT WINAPI DGA_IDirectDraw_SetDisplayMode(
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TSXF86DGADirectVideo(display,DefaultScreen(display),XF86DGADirectGraphics);
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#ifdef DIABLO_HACK
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TSXF86DGASetViewPort(display,DefaultScreen(display),0,this->e.dga.fb_height);
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#else
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TSXF86DGASetViewPort(display,DefaultScreen(display),0,0);
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#endif
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#ifdef RESTORE_SIGNALS
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SIGNAL_InitEmulator();
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if (SIGNAL_Reinit) SIGNAL_Reinit();
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#endif
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return DD_OK;
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#else /* defined(HAVE_LIBXXF86DGA) */
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@ -2688,7 +2700,7 @@ static HRESULT WINAPI common_IDirectDraw2_CreatePalette(
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} break;
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default:
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ERR(ddraw, "Memory corruption !\n");
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ERR(ddraw, "Memory corruption ! (depth=%ld, screen_depth=%ld)\n",this->d.depth,this->d.screen_depth);
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break;
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}
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}
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@ -2765,7 +2777,7 @@ static HRESULT WINAPI DGA_IDirectDraw2_RestoreDisplayMode(LPDIRECTDRAW2 this) {
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Sleep(1000);
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TSXF86DGADirectVideo(display,DefaultScreen(display),0);
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#ifdef RESTORE_SIGNALS
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SIGNAL_InitEmulator();
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if (SIGNAL_Reinit) SIGNAL_Reinit();
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#endif
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return DD_OK;
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#else /* defined(HAVE_LIBXXF86DGA) */
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@ -2813,7 +2825,7 @@ static ULONG WINAPI DGA_IDirectDraw2_Release(LPDIRECTDRAW2 this) {
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#endif
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#ifdef RESTORE_SIGNALS
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SIGNAL_InitEmulator();
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if (SIGNAL_Reinit) SIGNAL_Reinit();
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#endif
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HeapFree(GetProcessHeap(),0,this);
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return 0;
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@ -3391,9 +3403,10 @@ HRESULT WINAPI DGA_DirectDrawCreate( LPDIRECTDRAW *lplpDD, LPUNKNOWN pUnkOuter)
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#endif
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/* just assume the default depth is the DGA depth too */
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(*lplpDD)->d.screen_depth = DefaultDepthOfScreen(screen);
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(*lplpDD)->d.depth = DefaultDepthOfScreen(screen);
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#ifdef RESTORE_SIGNALS
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SIGNAL_InitEmulator();
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if (SIGNAL_Reinit) SIGNAL_Reinit();
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#endif
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return DD_OK;
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@ -102,6 +102,7 @@ extern void SIGNAL_MaskAsyncEvents( BOOL32 flag );
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/* if1632/signal.c */
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extern BOOL32 SIGNAL_InitEmulator(void);
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extern BOOL32 (*SIGNAL_Reinit)(void);
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/* misc/aspi.c */
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extern void ASPI_DOS_HandleInt(CONTEXT *context);
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@ -34,6 +34,7 @@ BOOL32 MAIN_EmulatorInit(void)
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/* Initialize signal handling */
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if (!SIGNAL_InitEmulator()) return FALSE;
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SIGNAL_Reinit=SIGNAL_InitEmulator;
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/* Create the Win16 printer driver */
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if (!WIN16DRV_Init()) return FALSE;
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