dpnet: Always update type since it might change.
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@ -442,7 +442,6 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_AddComponent(IDirectPlay8Address *
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/* Create a new one */
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entry = heap_alloc(sizeof(struct component));
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entry->name = heap_strdupW(pwszName);
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entry->type = dwDataType;
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list_add_tail(&This->components, &entry->entry);
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}
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@ -472,6 +471,7 @@ static HRESULT WINAPI IDirectPlay8AddressImpl_AddComponent(IDirectPlay8Address *
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break;
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}
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entry->type = dwDataType;
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entry->size = dwDataSize;
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return DPN_OK;
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@ -125,7 +125,7 @@ static void address_addcomponents(void)
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size = sizeof(buffer);
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hr = IDirectPlay8Address_GetComponentByName(localaddr, DPNA_KEY_HOSTNAME, buffer, &size, &type);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(type == DPNA_DATATYPE_STRING, "incorrect type %d\n", type);
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ok(type == DPNA_DATATYPE_STRING, "incorrect type %d\n", type);
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todo_wine ok(!lstrcmpW(buffer, localhost), "Invalid string: %s\n", wine_dbgstr_w(buffer));
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hr = IDirectPlay8Address_AddComponent(localaddr, DPNA_KEY_PORT, &port, sizeof(DWORD)+2, DPNA_DATATYPE_DWORD);
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