d3d11: Print FIXME() about ignoring initial UAV count values only when necessary.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-03 01:30:37 +01:00 committed by Alexandre Julliard
parent 097e8355c6
commit b768560e49
1 changed files with 11 additions and 6 deletions

View File

@ -654,9 +654,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
{
if (initial_counts)
FIXME("Ignoring initial counts.\n");
wined3d_mutex_lock();
for (i = 0; i < unordered_access_view_start_slot; ++i)
{
@ -667,6 +664,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
struct d3d11_unordered_access_view *view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
if (initial_counts && view && view->desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER
&& (view->desc.u.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
&& initial_counts[i] != ~(UINT)0)
FIXME("Ignoring initial count %u for slot %u.\n",
initial_counts[i], unordered_access_view_start_slot + i);
wined3d_device_set_unordered_access_view(device->wined3d_device,
unordered_access_view_start_slot + i,
view ? view->wined3d_view : NULL);
@ -1226,14 +1229,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(
TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
iface, start_slot, view_count, views, initial_counts);
if (initial_counts)
FIXME("Ignoring initial counts.\n");
wined3d_mutex_lock();
for (i = 0; i < view_count; ++i)
{
struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
if (initial_counts && view && view->desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER
&& (view->desc.u.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
&& initial_counts[i] != ~(UINT)0)
FIXME("Ignoring initial count %u for slot %u.\n", initial_counts[i], start_slot + i);
wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
view ? view->wined3d_view : NULL);
}