Return the adaptor mode as X8R8G8B8 when BPP is 24 or 32 bits.
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@ -821,8 +821,8 @@ HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINE
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switch (bpp) {
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case 8: pMode->Format = D3DFMT_R3G3B2; break;
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case 16: pMode->Format = D3DFMT_R5G6B5; break;
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case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
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case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
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case 24: /* Robots needs 24 and 32 bit as X8R8G8B8 to start */
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case 32: pMode->Format = D3DFMT_X8R8G8B8; break;
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default: pMode->Format = D3DFMT_UNKNOWN;
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}
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} else {
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@ -1113,7 +1113,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
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if (hr != D3D_OK)
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TRACE_(d3d_caps)("Failed to match stencil format to device\b");
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TRACE_(d3d_caps)("(%p) : Returning %d\n", This, hr);
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TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
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return hr;
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}
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