d2d1: Do not fill hollow figures.
Signed-off-by: Giovanni Mascellani <gio@debian.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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7065819956
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@ -942,6 +942,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t
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if (geometry->fill.bezier_vertex_count)
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{
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buffer_desc.ByteWidth = geometry->fill.bezier_vertex_count * sizeof(*geometry->fill.bezier_vertices);
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buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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buffer_data.pSysMem = geometry->fill.bezier_vertices;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
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@ -1548,6 +1548,9 @@ static BOOL d2d_cdt_insert_segments(struct d2d_cdt *cdt, struct d2d_geometry *ge
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{
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figure = &geometry->u.path.figures[i];
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if (figure->flags & D2D_FIGURE_FLAG_HOLLOW)
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continue;
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/* Degenerate figure. */
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if (figure->vertex_count < 2)
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continue;
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@ -2011,6 +2014,8 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
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for (i = 0, vertex_count = 0; i < geometry->u.path.figure_count; ++i)
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{
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if (geometry->u.path.figures[i].flags & D2D_FIGURE_FLAG_HOLLOW)
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continue;
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vertex_count += geometry->u.path.figures[i].vertex_count;
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}
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@ -2025,6 +2030,8 @@ static HRESULT d2d_path_geometry_triangulate(struct d2d_geometry *geometry)
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for (i = 0, j = 0; i < geometry->u.path.figure_count; ++i)
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{
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if (geometry->u.path.figures[i].flags & D2D_FIGURE_FLAG_HOLLOW)
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continue;
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memcpy(&vertices[j], geometry->u.path.figures[i].vertices,
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geometry->u.path.figures[i].vertex_count * sizeof(*vertices));
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j += geometry->u.path.figures[i].vertex_count;
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@ -2455,9 +2462,6 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *i
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return;
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}
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if (figure_begin != D2D1_FIGURE_BEGIN_FILLED)
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FIXME("Ignoring figure_begin %#x.\n", figure_begin);
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if (!d2d_path_geometry_add_figure(geometry))
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{
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ERR("Failed to add figure.\n");
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@ -2620,7 +2624,7 @@ static BOOL d2d_geometry_get_bezier_segment_idx(struct d2d_geometry *geometry, s
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{
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struct d2d_figure *figure = &geometry->u.path.figures[idx->figure_idx];
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if (!figure->bezier_control_count)
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if (!figure->bezier_control_count || figure->flags & D2D_FIGURE_FLAG_HOLLOW)
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continue;
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for (; idx->vertex_idx < figure->vertex_count; ++idx->vertex_idx)
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@ -2816,6 +2820,8 @@ static HRESULT d2d_geometry_resolve_beziers(struct d2d_geometry *geometry)
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for (i = 0; i < geometry->u.path.figure_count; ++i)
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{
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if (geometry->u.path.figures[i].flags & D2D_FIGURE_FLAG_HOLLOW)
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continue;
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geometry->fill.bezier_vertex_count += 3 * geometry->u.path.figures[i].bezier_control_count;
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}
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@ -7480,13 +7480,13 @@ static void test_fill_geometry(void)
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ID2D1TransformedGeometry_Release(transformed_geometry[0]);
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match = compare_figure(surface, 0, 0, 160, 160, 0xff652e89, 0, "gMgB");
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todo_wine ok(match, "Figure does not match.\n");
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ok(match, "Figure does not match.\n");
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match = compare_figure(surface, 160, 0, 320, 160, 0xff652e89, 0, "gJAD");
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todo_wine ok(match, "Figure does not match.\n");
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ok(match, "Figure does not match.\n");
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match = compare_figure(surface, 0, 160, 160, 320, 0xff652e89, 0, "gJAD");
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todo_wine ok(match, "Figure does not match.\n");
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ok(match, "Figure does not match.\n");
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match = compare_figure(surface, 160, 160, 320, 320, 0xff652e89, 0, "gKAG");
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todo_wine ok(match, "Figure does not match.\n");
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ok(match, "Figure does not match.\n");
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ID2D1SolidColorBrush_Release(brush);
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ID2D1RenderTarget_Release(rt);
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