wined3d: Don't mess with nv texture shaders if its not supported.

This commit is contained in:
Stefan Dösinger 2007-05-25 00:29:27 +02:00 committed by Alexandre Julliard
parent ed3f6e8d32
commit b6e87d47d5
1 changed files with 0 additions and 2 deletions

View File

@ -1591,7 +1591,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
checkGLcall("glDisable(GL_TEXTURE_2D)"); checkGLcall("glDisable(GL_TEXTURE_2D)");
glEnable(GL_TEXTURE_3D); glEnable(GL_TEXTURE_3D);
checkGLcall("glEnable(GL_TEXTURE_3D)"); checkGLcall("glEnable(GL_TEXTURE_3D)");
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
} }
break; break;
case GL_TEXTURE_CUBE_MAP_ARB: case GL_TEXTURE_CUBE_MAP_ARB:
@ -1604,7 +1603,6 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
checkGLcall("glDisable(GL_TEXTURE_3D)"); checkGLcall("glDisable(GL_TEXTURE_3D)");
glEnable(GL_TEXTURE_CUBE_MAP_ARB); glEnable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB);
} }
break; break;
} }