- add documentation section to README
- updated HOWTO-winelib - added native DLL config info to configuring.sgml - greatly improve directory description of wine.conf man page - add --debugmsg +all warning to wine man page
This commit is contained in:
parent
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README
40
README
|
@ -21,8 +21,9 @@ directory (which contains this file), run:
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Run programs as "wine [options] program". For more information and
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problem resolution, read the rest of this file, the Wine man page,
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the files in the documentation directory in the Wine source, and
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especially the wealth of information found at http://www.winehq.com.
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the files in the documentation directory in the Wine source
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(see "DOCUMENTATION"), and especially the wealth of information
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found at http://www.winehq.com.
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3. REQUIREMENTS
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@ -87,8 +88,8 @@ You also need flex version 2.5 or later and yacc.
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Bison will work as a replacement for yacc. If you are
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using RedHat or Debian, install the flex and bison packages.
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In case you want to build the documentation yourself, you'll also
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need the DocBook tools (db2html, db2ps, db2pdf).
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For requirements in case you intend to build the documentation yourself,
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see "DOCUMENTATION" section.
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4. COMPILATION
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@ -116,7 +117,6 @@ where "patch-file" is the name of the patch file (something like
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Wine-yymmdd.diff.gz). You can then re-run "./configure", and then
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run "make depend && make".
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5. SETUP
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Once Wine has been built correctly, you can do "make install"; this
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@ -127,8 +127,8 @@ Don't forget to uninstall any conflicting previous Wine installation
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first. Try either "dpkg -r wine" or "rpm -e wine" or "make uninstall"
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before installing.
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If you want to build the documentation, you can run "make" in the
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documentation directory.
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If you want to read the documentation supplied with the Wine source,
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then see the "DOCUMENTATION" section.
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Wine requires a configuration file named named "config" in your
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~/.wine directory. The format of this file is explained in the config file
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@ -164,7 +164,7 @@ For example: to run Solitaire:
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Note: the path of the file will also be added to the path when
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a full name is supplied on the commandline.
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Wine is not yet complete, so some programs may crash. Provided you set up
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Wine is not yet complete, so several programs may crash. Provided you set up
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winedbg correctly according to documentation/debugger.sgml, you will be dropped
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into a debugger so that you can investigate and fix the problem. For more
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information on how to do this, please read the file documentation/debugging.
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@ -180,16 +180,27 @@ as they launch Explorer somehow. This particular corruption (!$!$!$!$.pfr)
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can at least partially be fixed by using
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http://home.nexgo.de/andi.mohr/download/decorrupt_explorer
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7. DOCUMENTATION
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7. GETTING MORE INFORMATION
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Some documentation (various Wine Guides etc.) can be found in the
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documentation/ directory (apart from also being available on WineHQ).
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If you want to process the SGML files in there, then you can run "make"
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in the documentation/ directory.
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Doing so requires the sgml tools package (for db2html, db2ps, db2pdf) named:
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Debian: docbook-utils
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Mandrake: sgml-tools-A.B.C-DDmdk
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SuSE: docbktls-A.BB.C-DD
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8. GETTING MORE INFORMATION
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WWW: A great deal of information about Wine is available from WineHQ at
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http://www.winehq.com/ : various user guides, application database,
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http://www.winehq.com/ : various Wine Guides, application database,
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bug tracking. This is probably the best starting point.
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FAQ: The Wine FAQ is located at http://www.winehq.com/FAQ
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HOWTO: The Wine HOWTO is available at
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HOWTO: The Wine HOWTO (outdated !) is available at
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http://www.westfalen.de/witch/wine-HOWTO.txt .
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Usenet: The best place to get help or to report bugs is the Usenet newsgroup
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|
@ -210,10 +221,9 @@ Mailing lists:
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There are several mailing lists for Wine developers; see
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http://www.winehq.com/dev.shtml#ml for more information.
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If you add something, or fix a bug, please send a patch ('diff -u'
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format preferred) to julliard@winehq.com or to the
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wine-patches@winehq.com mailing list for inclusion in the next
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release.
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If you add something, or fix a bug, please send a patch (in 'diff -u'
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format) to julliard@winehq.com or to the wine-patches@winehq.com
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mailing list for inclusion in the next release.
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--
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Alexandre Julliard
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|
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@ -141,7 +141,7 @@ If you plan on using MFC, there are three hurdles to legally using
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MFC. The first hurdle is how to legally get MFC source code on your
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computer. MFC source code comes as a part of Visual Studio. The
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license for Visual Studio implies it is a single product that can not
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be broken up into its components. The cleanest way to get MFC on you
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be broken up into its components. The cleanest way to get MFC on your
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system is to use a dual boot Linux box with the windows partition
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visible to the Linux OS. Boot into windows and install Visual
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Studio. Since Visual Studio is installed on the computer, you have not
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|
@ -221,7 +221,7 @@ protection program that does work under Linux.
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During the execution of your program, Wine prints error messages to
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standard error. These error messages include "stubs", which are
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windows API functions that have not been completely
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implemented. Depending on the the system call, these could be harmless
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implemented. Depending on the system call, these could be harmless
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or crash your program. Most of the common windows API functions have
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already been implemented, so you should have no missing API functions
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or only a few missing functions. If you intend to continue with the
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|
@ -403,9 +403,7 @@ init WinMain
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import winmm
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If you need to list multiple DLLs, then the import specification can
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appear multiple times.
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FIXME: can multiple libraries appear on one import line?
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appear multiple times, one line per imported DLL.
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VI. Compiling A Win32 Program With Resources
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@ -494,7 +492,7 @@ windows program dumpbin and the windows version of the DLL. See the
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file <wine>/tools/winebuild/README for more details on the spec file
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format.
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During the the compile process, a command like
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and winedll.c are
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@ -551,7 +549,7 @@ that will load the "hidden" DLL and initialize the function
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pointers. There is no need for any function ordinals unless your
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program calls functions by the ordinal.
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During the the compile process, a command like
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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||||
the file winedll.spec. The file winedll.spec.c and winedll.c are
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@ -559,7 +557,7 @@ compiled into object files and used to create the shared library.
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Now that the shared library is compiled, you still need to compile
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your program. Part of the compile process for your program will
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consist of a spec file for you program. For example,
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consist of a spec file for your program. For example,
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name program
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mode guiexe
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type win32
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|
@ -571,7 +569,7 @@ specification that tells WineLib that the main program uses
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winedll.dll. If this import line is not included, the "hidden" DLL
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will not be loaded and the function pointers will not be initialized.
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|
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During the the compile process, a command like
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During the compile process, a command like
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winebuild -fPIC -o program.spec.c -spec program.spec
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will be executed to create the file program.spec.c from information in
|
||||
the file program.spec. The file program.spec.c and your source code are
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|
@ -596,7 +594,7 @@ The init function is the name of the initialization function for the
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shared library (what you renamed DllMain to). There is no need for any
|
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function ordinals unless your program calls functions by the ordinal.
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|
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During the the compile process, a command like
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
|
||||
the file winedll.spec. The file winedll.spec.c and the source code for
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|
@ -611,7 +609,7 @@ spec file for you program will look something like
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init WinMain
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import winedll.dll
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|
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During the the compile process, a command like
|
||||
During the compile process, a command like
|
||||
winebuild -fPIC -o program.spec.c -spec program.spec
|
||||
will be executed to create the file program.spec.c from information in
|
||||
the file program.spec. The file program.spec.c and your source code are
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|
@ -638,7 +636,7 @@ First of all WineLib suppport for Win16 has been discontinued
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|||
for quite some time, because:
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1. It is difficult for us to support and it is impossible
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||||
to do so prefectly without special compiler support,
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to do so perfectly without special compiler support,
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because of memory layout issues. For example Win16 int
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is 16-bit and data is aligned 16-bit.
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2. It is in almost all cases easier to port a
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|
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@ -1434,390 +1434,423 @@ OPTIONAL:
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</sect2>
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</sect1>
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<sect1 id="dll-overrides">
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<title>Dll Overrides</title>
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||||
|
||||
<para>
|
||||
Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email>
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||||
</para>
|
||||
<para>
|
||||
(Extracted from <filename>wine/documentation/dll-overrides</filename>)
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</para>
|
||||
|
||||
<para>
|
||||
The <filename>wine.conf</filename> directives [DllDefaults]
|
||||
and [DllOverrides] are the subject of some confusion. The
|
||||
overall purpose of most of these directives are clear enough,
|
||||
though - given a choice, should Wine use its own built-in
|
||||
DLLs, or should it use <filename>.DLL</filename> files found
|
||||
in an existing Windows installation? This document explains
|
||||
how this feature works.
|
||||
</para>
|
||||
|
||||
<sect2>
|
||||
<title>DLL types</title>
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>native</term>
|
||||
<listitem> <para>
|
||||
A "native" DLL is a <filename>.DLL</filename> file
|
||||
written for the real Microsoft Windows.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>builtin</term>
|
||||
<listitem> <para>
|
||||
A "builtin" DLL is a Wine DLL. These can either be a
|
||||
part of <filename>libwine.so</filename>, or more
|
||||
recently, in a special <filename>.so</filename> file
|
||||
that Wine is able to load on demand.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>elfdll</term>
|
||||
<listitem> <para>
|
||||
An "elfdll" is a Wine <filename>.so</filename> file
|
||||
with a special Windows-like file structure that is as
|
||||
close to Windows as possible, and that can also
|
||||
seamlessly link dynamically with "native" DLLs, by
|
||||
using special ELF loader and linker tricks. Bertho
|
||||
Stultiens did some work on this, but this feature has
|
||||
not yet been merged back into Wine (because of
|
||||
political reasons and lack of time), so this DLL type
|
||||
does not exist in the official Wine at this time. In
|
||||
the meantime, the "builtin" DLL type gained some of
|
||||
the features of elfdlls (such as dynamic loading), so
|
||||
it's possible that "elfdll" functionality will be
|
||||
folded into "builtin" at some point.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>so</term>
|
||||
<listitem> <para>
|
||||
A native Unix <filename>.so</filename> file, with
|
||||
calling convention conversion thunks generated on the
|
||||
fly as the library is loaded. This is mostly useful
|
||||
for libraries such as "glide" that have exactly the
|
||||
same API on both Windows and Unix.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The [DllDefaults] section</title>
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>DefaultLoadOrder</term>
|
||||
<listitem> <para>
|
||||
This specifies in what order Wine should search for
|
||||
available DLL types, if the DLL in question was not
|
||||
found in the [DllOverrides] section.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The [DllPairs] section</title>
|
||||
<sect1 id="dll-config">
|
||||
<title>DLL configuration</title>
|
||||
<sect2 id="dll-overrides">
|
||||
<title>DLL Overrides</title>
|
||||
|
||||
<para>
|
||||
At one time, there was a section called [DllPairs] in the
|
||||
default configuration file, but this has been obsoleted
|
||||
because the pairing information has now been embedded into
|
||||
Wine itself. (The purpose of this section was merely to be
|
||||
able to issue warnings if the user attempted to pair
|
||||
codependent 16-bit/32-bit DLLs of different types.) If you
|
||||
still have this in your <filename>wine.conf</filename> or
|
||||
<filename>~/.wine/config</filename>, you may safely delete it.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2>
|
||||
<title>The [DllOverrides] section</title>
|
||||
<para>
|
||||
This section specifies how you want specific DLLs to be
|
||||
handled, in particular whether you want to use "native" DLLs
|
||||
or not, if you have some from a real Windows configuration.
|
||||
Because builtins do not mix seamlessly with native DLLs yet,
|
||||
certain DLL dependencies may be problematic, but workarounds
|
||||
exist in Wine for many popular DLL configurations. Also see
|
||||
WWN's [16]Status Page to figure out how well your favorite
|
||||
DLL is implemented in Wine.
|
||||
Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email>
|
||||
</para>
|
||||
<para>
|
||||
It is of course also possible to override these settings by
|
||||
explictly using Wine's <parameter>--dll</parameter>
|
||||
command-line option (see the man page for details). Some
|
||||
hints for choosing your optimal configuration (listed by
|
||||
16/32-bit DLL pair):
|
||||
(Extracted from <filename>wine/documentation/dll-overrides</filename>)
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The <filename>wine.conf</filename> directives [DllDefaults]
|
||||
and [DllOverrides] are the subject of some confusion. The
|
||||
overall purpose of most of these directives are clear enough,
|
||||
though - given a choice, should Wine use its own built-in
|
||||
DLLs, or should it use <filename>.DLL</filename> files found
|
||||
in an existing Windows installation? This document explains
|
||||
how this feature works.
|
||||
</para>
|
||||
|
||||
<sect3>
|
||||
<title>DLL types</title>
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>native</term>
|
||||
<listitem> <para>
|
||||
A "native" DLL is a <filename>.DLL</filename> file
|
||||
written for the real Microsoft Windows.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>builtin</term>
|
||||
<listitem> <para>
|
||||
A "builtin" DLL is a Wine DLL. These can either be a
|
||||
part of <filename>libwine.so</filename>, or more
|
||||
recently, in a special <filename>.so</filename> file
|
||||
that Wine is able to load on demand.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>elfdll</term>
|
||||
<listitem> <para>
|
||||
An "elfdll" is a Wine <filename>.so</filename> file
|
||||
with a special Windows-like file structure that is as
|
||||
close to Windows as possible, and that can also
|
||||
seamlessly link dynamically with "native" DLLs, by
|
||||
using special ELF loader and linker tricks. Bertho
|
||||
Stultiens did some work on this, but this feature has
|
||||
not yet been merged back into Wine (because of
|
||||
political reasons and lack of time), so this DLL type
|
||||
does not exist in the official Wine at this time. In
|
||||
the meantime, the "builtin" DLL type gained some of
|
||||
the features of elfdlls (such as dynamic loading), so
|
||||
it's possible that "elfdll" functionality will be
|
||||
folded into "builtin" at some point.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>so</term>
|
||||
<listitem> <para>
|
||||
A native Unix <filename>.so</filename> file, with
|
||||
calling convention conversion thunks generated on the
|
||||
fly as the library is loaded. This is mostly useful
|
||||
for libraries such as "glide" that have exactly the
|
||||
same API on both Windows and Unix.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
</sect3>
|
||||
|
||||
<sect3>
|
||||
<title>The [DllDefaults] section</title>
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>DefaultLoadOrder</term>
|
||||
<listitem> <para>
|
||||
This specifies in what order Wine should search for
|
||||
available DLL types, if the DLL in question was not
|
||||
found in the [DllOverrides] section.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
</sect3>
|
||||
|
||||
<sect3>
|
||||
<title>The [DllPairs] section</title>
|
||||
<para>
|
||||
At one time, there was a section called [DllPairs] in the
|
||||
default configuration file, but this has been obsoleted
|
||||
because the pairing information has now been embedded into
|
||||
Wine itself. (The purpose of this section was merely to be
|
||||
able to issue warnings if the user attempted to pair
|
||||
codependent 16-bit/32-bit DLLs of different types.) If you
|
||||
still have this in your <filename>wine.conf</filename> or
|
||||
<filename>~/.wine/config</filename>, you may safely delete it.
|
||||
</para>
|
||||
</sect3>
|
||||
|
||||
<sect3>
|
||||
<title>The [DllOverrides] section</title>
|
||||
<para>
|
||||
This section specifies how you want specific DLLs to be
|
||||
handled, in particular whether you want to use "native" DLLs
|
||||
or not, if you have some from a real Windows configuration.
|
||||
Because builtins do not mix seamlessly with native DLLs yet,
|
||||
certain DLL dependencies may be problematic, but workarounds
|
||||
exist in Wine for many popular DLL configurations. Also see
|
||||
WWN's [16]Status Page to figure out how well your favorite
|
||||
DLL is implemented in Wine.
|
||||
</para>
|
||||
<para>
|
||||
It is of course also possible to override these settings by
|
||||
explictly using Wine's <parameter>--dll</parameter>
|
||||
command-line option (see the man page for details). Some
|
||||
hints for choosing your optimal configuration (listed by
|
||||
16/32-bit DLL pair):
|
||||
</para>
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>krnl386, kernel32</term>
|
||||
<listitem> <para>
|
||||
Native versions of these will never work, so don't try. Leave
|
||||
at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>gdi, gdi32</term>
|
||||
<listitem> <para>
|
||||
Graphics Device Interface. No effort has been made at trying to
|
||||
run native GDI. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>user, user32</term>
|
||||
<listitem> <para>
|
||||
Window management and standard controls. It was
|
||||
possible to use Win95's <literal>native</literal>
|
||||
versions at some point (if all other DLLs that depend
|
||||
on it, such as comctl32 and comdlg32, were also run
|
||||
<literal>native</literal>). However, this is no longer
|
||||
possible after the Address Space Separation, so leave
|
||||
at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>ntdll</term>
|
||||
<listitem> <para>
|
||||
NT kernel API. Although badly documented, the
|
||||
<literal>native</literal> version of this will never
|
||||
work. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>w32skrnl</term>
|
||||
<listitem> <para>
|
||||
Win32s (for Win3.x). The <literal>native</literal>
|
||||
version will probably never work. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>wow32</term>
|
||||
<listitem> <para>
|
||||
Win16 support library for NT. The
|
||||
<literal>native</literal> version will probably never
|
||||
work. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>system</term>
|
||||
<listitem> <para>
|
||||
Win16 kernel stuff. Will never work
|
||||
<literal>native</literal>. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>display</term>
|
||||
<listitem> <para>
|
||||
Display driver. Definitely leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>toolhelp</term>
|
||||
<listitem> <para>
|
||||
Tool helper routines. This is rarely a source of problems.
|
||||
Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>ver, version</term>
|
||||
<listitem> <para>
|
||||
Versioning. Seldom useful to mess with.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>advapi32</term>
|
||||
<listitem> <para>
|
||||
Registry and security features. Trying the
|
||||
<literal>native</literal> version of this may or may
|
||||
not work.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>commdlg, comdlg32</term>
|
||||
<listitem> <para>
|
||||
Common Dialogs, such as color picker, font dialog,
|
||||
print dialog, open/save dialog, etc. It is safe to try
|
||||
<literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>commctrl, comctl32</term>
|
||||
<listitem> <para>
|
||||
Common Controls. This is toolbars, status bars, list controls,
|
||||
the works. It is safe to try <literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>shell, shell32</term>
|
||||
<listitem> <para>
|
||||
Shell interface (desktop, filesystem, etc). Being one of the
|
||||
most undocumented pieces of Windows, you may have luck with the
|
||||
<literal>native</literal> version, should you need it.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>winsock, wsock32</term>
|
||||
<listitem> <para>
|
||||
Windows Sockets. The <literal>native</literal> version
|
||||
will not work under Wine, so leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>icmp</term>
|
||||
<listitem> <para>
|
||||
ICMP routines for wsock32. As with wsock32, leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mpr</term>
|
||||
<listitem> <para>
|
||||
The <literal>native</literal> version may not work due
|
||||
to thunking issues. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>lzexpand, lz32</term>
|
||||
<listitem> <para>
|
||||
Lempel-Ziv decompression. Wine's
|
||||
<literal>builtin</literal> version ought to work fine.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>winaspi, wnaspi32</term>
|
||||
<listitem> <para>
|
||||
Advanced SCSI Peripheral Interface. The
|
||||
<literal>native</literal> version will probably never
|
||||
work. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>crtdll</term>
|
||||
<listitem> <para>
|
||||
C Runtime library. The <literal>native</literal>
|
||||
version will easily work better than Wine's on this
|
||||
one.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>winspool.drv</term>
|
||||
<listitem> <para>
|
||||
Printer spooler. You are not likely to have more luck
|
||||
with the <literal>native</literal> version.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>ddraw</term>
|
||||
<listitem> <para>
|
||||
DirectDraw/Direct3D. Since Wine does not implement the
|
||||
DirectX HAL, the <literal>native</literal> version
|
||||
will not work at this time.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>dinput</term>
|
||||
<listitem> <para>
|
||||
DirectInput. Running this <literal>native</literal>
|
||||
may or may not work.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>dsound</term>
|
||||
<listitem> <para>
|
||||
DirectSound. It may be possible to run this
|
||||
<literal>native</literal>, but don't count on it.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>dplay/dplayx</term>
|
||||
<listitem> <para>
|
||||
DirectPlay. The <literal>native</literal> version
|
||||
ought to work best on this, if at all.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mmsystem, winmm</term>
|
||||
<listitem> <para>
|
||||
Multimedia system. The <literal>native</literal>
|
||||
version is not likely to work. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>msacm, msacm32</term>
|
||||
<listitem> <para>
|
||||
Audio Compression Manager. The
|
||||
<literal>builtin</literal> version works best, if you
|
||||
set msacm.drv to the same.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>msvideo, msvfw32</term>
|
||||
<listitem> <para>
|
||||
Video for Windows. It is safe (and recommended) to try
|
||||
<literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mcicda.drv</term>
|
||||
<listitem> <para>
|
||||
CD Audio MCI driver.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mciseq.drv</term>
|
||||
<listitem> <para>
|
||||
MIDI Sequencer MCI driver (<filename>.MID</filename>
|
||||
playback).
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mciwave.drv</term>
|
||||
<listitem> <para>
|
||||
Wave audio MCI driver (<filename>.WAV</filename> playback).
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mciavi.drv</term>
|
||||
<listitem> <para>
|
||||
AVI MCI driver (<filename>.AVI</filename> video
|
||||
playback). Best to use <literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mcianim.drv</term>
|
||||
<listitem> <para>
|
||||
Animation MCI driver.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>msacm.drv</term>
|
||||
<listitem> <para>
|
||||
Audio Compression Manager. Set to same as msacm32.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>midimap.drv</term>
|
||||
<listitem> <para>
|
||||
MIDI Mapper.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>wprocs</term>
|
||||
<listitem> <para>
|
||||
This is a pseudo-DLL used by Wine for thunking
|
||||
purposes. A <literal>native</literal> version of this
|
||||
doesn't exist.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
</sect3>
|
||||
</sect2>
|
||||
<sect2 id="dll-missing">
|
||||
<title>Missing DLLs</title>
|
||||
|
||||
<para>
|
||||
Written by &name-andreas-mohr; <email>&email-andreas-mohr;</email>
|
||||
</para>
|
||||
|
||||
<para>
|
||||
In case Wine complains about a missing DLL, you should check whether
|
||||
this file is a publicly available DLL or a custom DLL belonging
|
||||
to your program (by searching for its name on the internet).
|
||||
If you managed to get hold of the DLL, then you should make sure
|
||||
that Wine is able to find and load it.
|
||||
DLLs usually get loaded according to the mechanism of the
|
||||
SearchPath() function.
|
||||
This function searches directories in the following order:
|
||||
|
||||
a) The directory the program was started from.
|
||||
b) The current directory.
|
||||
c) The Windows system directory.
|
||||
d) The Windows directory.
|
||||
e) The PATH variable directories.
|
||||
|
||||
In short: either put the required DLL into your application
|
||||
directory (might be ugly), or usually put it into the Windows system
|
||||
directory. Just find out its directory by having a look at the Wine
|
||||
config File variable "System" (which indicates the location of the
|
||||
Windows system directory) and the associated drive entry.
|
||||
</para>
|
||||
<variablelist>
|
||||
<varlistentry>
|
||||
<term>krnl386, kernel32</term>
|
||||
<listitem> <para>
|
||||
Native versions of these will never work, so don't try. Leave
|
||||
at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>gdi, gdi32</term>
|
||||
<listitem> <para>
|
||||
Graphics Device Interface. No effort has been made at trying to
|
||||
run native GDI. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>user, user32</term>
|
||||
<listitem> <para>
|
||||
Window management and standard controls. It was
|
||||
possible to use Win95's <literal>native</literal>
|
||||
versions at some point (if all other DLLs that depend
|
||||
on it, such as comctl32 and comdlg32, were also run
|
||||
<literal>native</literal>). However, this is no longer
|
||||
possible after the Address Space Separation, so leave
|
||||
at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>ntdll</term>
|
||||
<listitem> <para>
|
||||
NT kernel API. Although badly documented, the
|
||||
<literal>native</literal> version of this will never
|
||||
work. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>w32skrnl</term>
|
||||
<listitem> <para>
|
||||
Win32s (for Win3.x). The <literal>native</literal>
|
||||
version will probably never work. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>wow32</term>
|
||||
<listitem> <para>
|
||||
Win16 support library for NT. The
|
||||
<literal>native</literal> version will probably never
|
||||
work. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>system</term>
|
||||
<listitem> <para>
|
||||
Win16 kernel stuff. Will never work
|
||||
<literal>native</literal>. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>display</term>
|
||||
<listitem> <para>
|
||||
Display driver. Definitely leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>toolhelp</term>
|
||||
<listitem> <para>
|
||||
Tool helper routines. This is rarely a source of problems.
|
||||
Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>ver, version</term>
|
||||
<listitem> <para>
|
||||
Versioning. Seldom useful to mess with.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>advapi32</term>
|
||||
<listitem> <para>
|
||||
Registry and security features. Trying the
|
||||
<literal>native</literal> version of this may or may
|
||||
not work.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>commdlg, comdlg32</term>
|
||||
<listitem> <para>
|
||||
Common Dialogs, such as color picker, font dialog,
|
||||
print dialog, open/save dialog, etc. It is safe to try
|
||||
<literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>commctrl, comctl32</term>
|
||||
<listitem> <para>
|
||||
Common Controls. This is toolbars, status bars, list controls,
|
||||
the works. It is safe to try <literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>shell, shell32</term>
|
||||
<listitem> <para>
|
||||
Shell interface (desktop, filesystem, etc). Being one of the
|
||||
most undocumented pieces of Windows, you may have luck with the
|
||||
<literal>native</literal> version, should you need it.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>winsock, wsock32</term>
|
||||
<listitem> <para>
|
||||
Windows Sockets. The <literal>native</literal> version
|
||||
will not work under Wine, so leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>icmp</term>
|
||||
<listitem> <para>
|
||||
ICMP routines for wsock32. As with wsock32, leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mpr</term>
|
||||
<listitem> <para>
|
||||
The <literal>native</literal> version may not work due
|
||||
to thunking issues. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>lzexpand, lz32</term>
|
||||
<listitem> <para>
|
||||
Lempel-Ziv decompression. Wine's
|
||||
<literal>builtin</literal> version ought to work fine.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>winaspi, wnaspi32</term>
|
||||
<listitem> <para>
|
||||
Advanced SCSI Peripheral Interface. The
|
||||
<literal>native</literal> version will probably never
|
||||
work. Leave at <literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>crtdll</term>
|
||||
<listitem> <para>
|
||||
C Runtime library. The <literal>native</literal>
|
||||
version will easily work better than Wine's on this
|
||||
one.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>winspool.drv</term>
|
||||
<listitem> <para>
|
||||
Printer spooler. You are not likely to have more luck
|
||||
with the <literal>native</literal> version.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>ddraw</term>
|
||||
<listitem> <para>
|
||||
DirectDraw/Direct3D. Since Wine does not implement the
|
||||
DirectX HAL, the <literal>native</literal> version
|
||||
will not work at this time.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>dinput</term>
|
||||
<listitem> <para>
|
||||
DirectInput. Running this <literal>native</literal>
|
||||
may or may not work.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>dsound</term>
|
||||
<listitem> <para>
|
||||
DirectSound. It may be possible to run this
|
||||
<literal>native</literal>, but don't count on it.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>dplay/dplayx</term>
|
||||
<listitem> <para>
|
||||
DirectPlay. The <literal>native</literal> version
|
||||
ought to work best on this, if at all.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mmsystem, winmm</term>
|
||||
<listitem> <para>
|
||||
Multimedia system. The <literal>native</literal>
|
||||
version is not likely to work. Leave at
|
||||
<literal>builtin</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>msacm, msacm32</term>
|
||||
<listitem> <para>
|
||||
Audio Compression Manager. The
|
||||
<literal>builtin</literal> version works best, if you
|
||||
set msacm.drv to the same.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>msvideo, msvfw32</term>
|
||||
<listitem> <para>
|
||||
Video for Windows. It is safe (and recommended) to try
|
||||
<literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mcicda.drv</term>
|
||||
<listitem> <para>
|
||||
CD Audio MCI driver.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mciseq.drv</term>
|
||||
<listitem> <para>
|
||||
MIDI Sequencer MCI driver (<filename>.MID</filename>
|
||||
playback).
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mciwave.drv</term>
|
||||
<listitem> <para>
|
||||
Wave audio MCI driver (<filename>.WAV</filename> playback).
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mciavi.drv</term>
|
||||
<listitem> <para>
|
||||
AVI MCI driver (<filename>.AVI</filename> video
|
||||
playback). Best to use <literal>native</literal>.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>mcianim.drv</term>
|
||||
<listitem> <para>
|
||||
Animation MCI driver.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>msacm.drv</term>
|
||||
<listitem> <para>
|
||||
Audio Compression Manager. Set to same as msacm32.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>midimap.drv</term>
|
||||
<listitem> <para>
|
||||
MIDI Mapper.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
<varlistentry>
|
||||
<term>wprocs</term>
|
||||
<listitem> <para>
|
||||
This is a pseudo-DLL used by Wine for thunking
|
||||
purposes. A <literal>native</literal> version of this
|
||||
doesn't exist.
|
||||
</para> </listitem>
|
||||
</varlistentry>
|
||||
</variablelist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
|
|
|
@ -104,25 +104,30 @@ programs always request read-write access, even on CD-ROM drives...).
|
|||
.br
|
||||
default: "C:\\\\WINDOWS"
|
||||
.br
|
||||
Used to specify a different Windows directory; make sure to double the
|
||||
backslashes.
|
||||
So if you previously configured drive C: to be at /dos, this now means that
|
||||
the windows directory should be at /dos/WINDOWS.
|
||||
Used to specify where Wine is supposed to have its Windows directory
|
||||
(which is an essential part of a Windows environment); make sure to double
|
||||
the backslashes.
|
||||
In case of e.g. C:\\WINDOWS, with drive C: being configured as
|
||||
/home/user/wine_c, the /home/user/wine_c/WINDOWS directory would be used for
|
||||
this.
|
||||
.PP
|
||||
.I format: """system""=""<directory>"""
|
||||
.br
|
||||
default: "C:\\\\WINDOWS\\\\System"
|
||||
.br
|
||||
Used to specify a different system directory; make sure to double the
|
||||
backslashes.
|
||||
Again, given a drive C: at /dos, this would be at /dos/WINDOWS/System.
|
||||
Used to specify where Wine is supposed to have its Windows system directory
|
||||
(again, essential part of Windows environment); make sure to double the backslashes.
|
||||
Given a setting of C:\\WINDOWS\\System (the standard setting on Windows)
|
||||
and a C: drive again at /home/user/wine_c, the /home/user/wine_c/WINDOWS/System
|
||||
directory would be used for this.
|
||||
.PP
|
||||
.I format: """temp""=""<directory>"""
|
||||
.br
|
||||
default: "C:\\\\TEMP"
|
||||
.br
|
||||
Used to specify a directory where Windows applications can store
|
||||
temporary files.
|
||||
temporary files. E.g. with a C: drive at /home/user/wine_c, this would be
|
||||
the /home/user/wine_c/TEMP directory.
|
||||
.PP
|
||||
.I format: """profile""=""<directory>"""
|
||||
.br
|
||||
|
|
|
@ -81,6 +81,8 @@ RtlEnterCriticalSection.
|
|||
.br
|
||||
.I --debugmsg +relay=advapi32
|
||||
will only turn on relay messages into the ADVAPI32 code.
|
||||
Never ever use simply --debugmsg +all ! Way too much info, and it crashes
|
||||
way too easily, thus confusing unexperienced users.
|
||||
.PP
|
||||
The full list of names is:
|
||||
all, accel, advapi, animate, aspi, atom, avifile, bitblt, bitmap, caret,
|
||||
|
|
Loading…
Reference in New Issue