wined3d: Don't print FIXMEs for misaligned surface maps.
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@ -3719,15 +3719,11 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
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if ((rect->left & width_mask) || (rect->right & width_mask)
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if ((rect->left & width_mask) || (rect->right & width_mask)
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|| (rect->top & height_mask) || (rect->bottom & height_mask))
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|| (rect->top & height_mask) || (rect->bottom & height_mask))
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{
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{
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switch (surface->resource.pool)
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WARN("Map rect %s is misaligned for %ux%u blocks.\n",
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{
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wine_dbgstr_rect(rect), format->block_width, format->block_height);
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case WINED3DPOOL_DEFAULT:
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WARN("Partial block lock with WINED3DPOOL_DEFAULT\n");
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return WINED3DERR_INVALIDCALL;
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default:
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if (surface->resource.pool == WINED3DPOOL_DEFAULT)
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FIXME("Partial block lock with %s\n", debug_d3dpool(surface->resource.pool));
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return WINED3DERR_INVALIDCALL;
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}
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}
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}
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}
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}
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