From b6af8a7ef94f2307eb1180b6da56fd28428d8b25 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 22 Jul 2011 19:38:52 +0200 Subject: [PATCH] ddraw/tests: Fix some messages. --- dlls/ddraw/tests/visual.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index f946f3ecf56..24ca8dc5bd4 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -465,19 +465,19 @@ static void fog_test(IDirect3DDevice7 *device) hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE); ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */); - ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); + ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr); /* First test: Both table fog and vertex fog off */ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE); ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE); - ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); + ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr); /* Start = 0, end = 1. Should be default, but set them */ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start)); ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end)); - ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); + ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr); if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { @@ -488,7 +488,7 @@ static void fog_test(IDirect3DDevice7 *device) /* That makes it use the Z value */ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR); - ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); + ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr); /* Untransformed, vertex fog != none (or table fog != none): * Use the Z value as input into the equation */