opengl32: Generate an entry point for glDebugEntry.

This commit is contained in:
Alexandre Julliard 2012-06-26 15:15:36 +02:00
parent 370a8c10d2
commit b6a7a3fe23
3 changed files with 12 additions and 2 deletions

View File

@ -235,6 +235,7 @@ sub GenerateThunk($$$$$)
my $trace_call_arg = "";
my $trace_arg = "";
return "" if $func_ref->[0] eq "glDebugEntry";
return "" if $func_ref->[0] eq "glGetString";
return "" if $func_ref->[0] eq "glGetIntegerv";
return "" if $func_ref->[0] eq "glFinish";
@ -409,7 +410,8 @@ $pseudo_to_opengl{"UInt64EXT"} = "UINT64";
# [ "GLfloat", "ymove" ],
# [ "GLubyte *", "bitmap"] ] ];
#
my %norm_functions = ();
my %norm_functions = ( "glDebugEntry" => [ "glDebugEntry", "GLint", [[ "GLint", "unknown1" ],
[ "GLint", "unknown2" ]] ] );
#
# This stores various extensions NOT part of the GL extension registry but still

View File

@ -56,7 +56,7 @@
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glCullFace( long ) wine_glCullFace
@ stub glDebugEntry
@ stdcall glDebugEntry( long long ) wine_glDebugEntry
@ stdcall glDeleteLists( long long ) wine_glDeleteLists
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
@ stdcall glDepthFunc( long ) wine_glDepthFunc

View File

@ -979,6 +979,14 @@ BOOL WINAPI wglUseFontOutlinesW(HDC hdc,
return wglUseFontOutlines_common(hdc, first, count, listBase, deviation, extrusion, format, lpgmf, TRUE);
}
/***********************************************************************
* glDebugEntry (OPENGL32.@)
*/
GLint WINAPI wine_glDebugEntry( GLint unknown1, GLint unknown2 )
{
return 0;
}
/***********************************************************************
* glFinish (OPENGL32.@)
*/