diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 7793a6c7979..8818eab6f63 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -1663,13 +1663,13 @@ static void texbem_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); color = getPixelColor(device, 320-32, 240); - ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); + ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); color = getPixelColor(device, 320+32, 240); - ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); + ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); color = getPixelColor(device, 320, 240-32); - ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); + ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); color = getPixelColor(device, 320, 240+32); - ok(color == 0x00ffffff, "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); + ok(color_match(color, 0x00ffffff, 4), "texbem failed: Got color 0x%08x, expected 0x00ffffff.\n", color); hr = IDirect3DDevice9_SetPixelShader(device, NULL); ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);