d3d11: Allow creating UAVs for structured buffers with NULL description.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9245,6 +9245,9 @@ static void test_create_unordered_access_view(void)
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U(uav_desc).Buffer.NumElements = 64;
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U(uav_desc).Buffer.Flags = 0;
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hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
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ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
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@ -9261,6 +9264,28 @@ static void test_create_unordered_access_view(void)
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ID3D11UnorderedAccessView_Release(uav);
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ID3D11Buffer_Release(buffer);
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buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
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buffer_desc.StructureByteStride = 4;
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hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
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ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
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hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
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ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
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memset(&uav_desc, 0, sizeof(uav_desc));
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ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
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ok(uav_desc.Format == DXGI_FORMAT_UNKNOWN, "Got unexpected format %#x.\n", uav_desc.Format);
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ok(uav_desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER, "Got unexpected view dimension %#x.\n",
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uav_desc.ViewDimension);
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ok(!U(uav_desc).Buffer.FirstElement, "Got unexpected first element %u.\n", U(uav_desc).Buffer.FirstElement);
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ok(U(uav_desc).Buffer.NumElements == 256, "Got unexpected num elements %u.\n", U(uav_desc).Buffer.NumElements);
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ok(!U(uav_desc).Buffer.Flags, "Got unexpected flags %u.\n", U(uav_desc).Buffer.Flags);
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ID3D11UnorderedAccessView_Release(uav);
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ID3D11Buffer_Release(buffer);
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texture2d_desc.Width = 512;
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texture2d_desc.Height = 512;
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texture2d_desc.SampleDesc.Count = 1;
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@ -710,6 +710,33 @@ static HRESULT set_uav_desc_from_resource(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc
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switch (dimension)
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{
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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{
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D3D11_BUFFER_DESC buffer_desc;
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ID3D11Buffer *buffer;
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if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Buffer, (void **)&buffer)))
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{
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ERR("Resource of type BUFFER doesn't implement ID3D11Buffer.\n");
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return E_INVALIDARG;
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}
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ID3D11Buffer_GetDesc(buffer, &buffer_desc);
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ID3D11Buffer_Release(buffer);
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if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
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{
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desc->Format = DXGI_FORMAT_UNKNOWN;
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desc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
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desc->u.Buffer.FirstElement = 0;
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desc->u.Buffer.NumElements = buffer_desc.ByteWidth / buffer_desc.StructureByteStride;
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desc->u.Buffer.Flags = 0;
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return S_OK;
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}
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return E_INVALIDARG;
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}
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC texture_desc;
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