From b67e9ddbb3567b0443b3895bf496c033db04f687 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 5 Mar 2021 17:06:24 +0100 Subject: [PATCH] wined3d: Disable WINED3DFMT_NULL on backbuffer ORM. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/utils.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 11df11fbcd9..9df51872d42 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3134,7 +3134,8 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win && (format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_INTEGER)) continue; - if (wined3d_settings.offscreen_rendering_mode != ORM_FBO && format->f.id == WINED3DFMT_D16_LOCKABLE) + if (wined3d_settings.offscreen_rendering_mode != ORM_FBO + && (format->f.id == WINED3DFMT_D16_LOCKABLE || format->f.id == WINED3DFMT_NULL)) continue; format->internal = format_texture_info[i].gl_internal;