The depth of the colour bitmap needs to match that of the screen.
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@ -1405,14 +1405,19 @@ ImageList_GetIcon (HIMAGELIST himl, INT i, UINT fStyle)
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TRACE("%p %d %d\n", himl, i, fStyle);
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if (!is_valid(himl) || (i < 0) || (i >= himl->cCurImage)) return NULL;
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hdcDst = CreateCompatibleDC(0);
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ii.fIcon = TRUE;
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ii.xHotspot = 0;
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ii.yHotspot = 0;
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/* create colour bitmap */
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hdcDst = GetDC(0);
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ii.hbmColor = CreateCompatibleBitmap(hdcDst, himl->cx, himl->cy);
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ReleaseDC(0, hdcDst);
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hdcDst = CreateCompatibleDC(0);
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/* draw mask*/
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ii.hbmMask = CreateCompatibleBitmap (hdcDst, himl->cx, himl->cy);
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ii.hbmMask = CreateBitmap (himl->cx, himl->cy, 1, 1, NULL);
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hOldDstBitmap = SelectObject (hdcDst, ii.hbmMask);
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if (himl->hbmMask) {
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BitBlt (hdcDst, 0, 0, himl->cx, himl->cy,
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@ -1422,7 +1427,6 @@ ImageList_GetIcon (HIMAGELIST himl, INT i, UINT fStyle)
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PatBlt (hdcDst, 0, 0, himl->cx, himl->cy, BLACKNESS);
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/* draw image*/
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ii.hbmColor = CreateCompatibleBitmap (himl->hdcImage, himl->cx, himl->cy);
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SelectObject (hdcDst, ii.hbmColor);
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BitBlt (hdcDst, 0, 0, himl->cx, himl->cy,
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himl->hdcImage, i * himl->cx, 0, SRCCOPY);
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