wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful.
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@ -5209,7 +5209,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *) pSurface;
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *) pSurface;
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WINEDDBLTFX BltFx;
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WINEDDBLTFX BltFx;
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TRACE("(%p) Colour fill Surface: %p rect: %p color: %d\n", This, pSurface, pRect, color);
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TRACE("(%p) Colour fill Surface: %p rect: %p color: 0x%08x\n", This, pSurface, pRect, color);
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if (surface->resource.pool != WINED3DPOOL_DEFAULT && surface->resource.pool != WINED3DPOOL_SYSTEMMEM) {
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if (surface->resource.pool != WINED3DPOOL_DEFAULT && surface->resource.pool != WINED3DPOOL_SYSTEMMEM) {
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FIXME("call to colorfill with non WINED3DPOOL_DEFAULT or WINED3DPOOL_SYSTEMMEM surface\n");
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FIXME("call to colorfill with non WINED3DPOOL_DEFAULT or WINED3DPOOL_SYSTEMMEM surface\n");
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