wined3d: Move the swapchain fps counter to wined3d_cs_exec_present().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -21,6 +21,7 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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#define WINED3D_INITIAL_CS_SIZE 4096
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@ -529,6 +530,21 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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swapchain->swapchain_ops->swapchain_present(swapchain, &op->src_rect, &op->dst_rect, op->swap_interval, op->flags);
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if (TRACE_ON(fps))
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{
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DWORD time = GetTickCount();
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++swapchain->frames;
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/* every 1.5 seconds */
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if (time - swapchain->prev_time > 1500)
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{
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TRACE_(fps)("%p @ approx %.2ffps\n",
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swapchain, 1000.0 * swapchain->frames / (time - swapchain->prev_time));
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swapchain->prev_time = time;
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swapchain->frames = 0;
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}
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}
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wined3d_resource_release(&swapchain->front_buffer->resource);
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for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
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{
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@ -25,7 +25,6 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
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{
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@ -565,21 +564,6 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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wined3d_swapchain_gl_rotate(swapchain, context);
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TRACE("SwapBuffers called, Starting new frame\n");
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/* FPS support */
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if (TRACE_ON(fps))
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{
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DWORD time = GetTickCount();
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++swapchain->frames;
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/* every 1.5 seconds */
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if (time - swapchain->prev_time > 1500)
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{
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TRACE_(fps)("%p @ approx %.2ffps\n",
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swapchain, 1000.0 * swapchain->frames / (time - swapchain->prev_time));
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swapchain->prev_time = time;
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swapchain->frames = 0;
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}
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}
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wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
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wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
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@ -702,23 +686,6 @@ static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
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back->bitmap = bitmap;
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swapchain->back_buffers[0]->resource.heap_memory = data;
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/* FPS support */
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if (TRACE_ON(fps))
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{
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static LONG prev_time, frames;
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DWORD time = GetTickCount();
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++frames;
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/* every 1.5 seconds */
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if (time - prev_time > 1500)
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{
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TRACE_(fps)("@ approx %.2ffps\n", 1000.0 * frames / (time - prev_time));
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prev_time = time;
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frames = 0;
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}
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}
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SetRect(&swapchain->front_buffer_update, 0, 0,
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swapchain->front_buffer->resource.width,
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swapchain->front_buffer->resource.height);
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