Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".

This reverts commit a7518f6f54.
This commit is contained in:
Markus Amsler 2006-11-30 13:33:46 +01:00 committed by Alexandre Julliard
parent f5204b8afe
commit b657cd5f58
3 changed files with 5 additions and 1 deletions

View File

@ -677,6 +677,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 i
if (hr == D3D_OK && pRenderTarget != NULL) { if (hr == D3D_OK && pRenderTarget != NULL) {
IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget); IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
} else { } else {
FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
*ppRenderTarget = NULL; *ppRenderTarget = NULL;

View File

@ -403,6 +403,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 i
if (hr == D3D_OK && pRenderTarget != NULL) { if (hr == D3D_OK && pRenderTarget != NULL) {
IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget); IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
} else { } else {
FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
*ppRenderTarget = NULL; *ppRenderTarget = NULL;

View File

@ -6898,7 +6898,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderTarget(IWineD3DDevice* iface
*ppRenderTarget = This->renderTarget; *ppRenderTarget = This->renderTarget;
TRACE("(%p) : RenderTarget %d Index returning %p\n", This, RenderTargetIndex, *ppRenderTarget); TRACE("(%p) : RenderTarget %d Index returning %p\n", This, RenderTargetIndex, *ppRenderTarget);
/* Note inc ref on returned surface */
if(*ppRenderTarget != NULL)
IWineD3DSurface_AddRef(*ppRenderTarget);
return WINED3D_OK; return WINED3D_OK;
} }