mfmediaengine: Update ready state property during resolution.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -86,6 +86,7 @@ struct media_engine
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double duration;
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MF_MEDIA_ENGINE_ERR error_code;
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HRESULT extended_code;
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MF_MEDIA_ENGINE_READY ready_state;
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IMFMediaSession *session;
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IMFSourceResolver *resolver;
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BSTR current_source;
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@ -400,8 +401,13 @@ static HRESULT media_engine_create_topology(struct media_engine *engine, IMFMedi
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else
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engine->duration = INFINITY;
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engine->ready_state = MF_MEDIA_ENGINE_READY_HAVE_METADATA;
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IMFMediaEngineNotify_EventNotify(engine->callback, MF_MEDIA_ENGINE_EVENT_DURATIONCHANGE, 0, 0);
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IMFMediaEngineNotify_EventNotify(engine->callback, MF_MEDIA_ENGINE_EVENT_LOADEDMETADATA, 0, 0);
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engine->ready_state = MF_MEDIA_ENGINE_READY_HAVE_ENOUGH_DATA;
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IMFMediaEngineNotify_EventNotify(engine->callback, MF_MEDIA_ENGINE_EVENT_LOADEDDATA, 0, 0);
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/* TODO: set up topology nodes */
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@ -584,6 +590,8 @@ static HRESULT WINAPI media_engine_SetSource(IMFMediaEngine *iface, BSTR url)
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if (url)
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engine->current_source = SysAllocString(url);
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engine->ready_state = MF_MEDIA_ENGINE_READY_HAVE_NOTHING;
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IMFMediaEngineNotify_EventNotify(engine->callback, MF_MEDIA_ENGINE_EVENT_PURGEQUEUEDEVENTS, 0, 0);
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if (url)
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@ -671,9 +679,16 @@ static HRESULT WINAPI media_engine_CanPlayType(IMFMediaEngine *iface, BSTR type,
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static USHORT WINAPI media_engine_GetReadyState(IMFMediaEngine *iface)
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{
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FIXME("(%p): stub.\n", iface);
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struct media_engine *engine = impl_from_IMFMediaEngine(iface);
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unsigned short state;
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return 0;
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TRACE("%p.\n", iface);
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EnterCriticalSection(&engine->cs);
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state = engine->ready_state;
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LeaveCriticalSection(&engine->cs);
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return state;
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}
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static BOOL WINAPI media_engine_IsSeeking(IMFMediaEngine *iface)
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@ -137,6 +137,15 @@ typedef enum MF_MEDIA_ENGINE_EVENT
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MF_MEDIA_ENGINE_EVENT_AUDIOENDPOINTCHANGE = 1016,
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} MF_MEDIA_ENGINE_EVENT;
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typedef enum MF_MEDIA_ENGINE_READY
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{
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MF_MEDIA_ENGINE_READY_HAVE_NOTHING,
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MF_MEDIA_ENGINE_READY_HAVE_METADATA,
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MF_MEDIA_ENGINE_READY_HAVE_CURRENT_DATA,
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MF_MEDIA_ENGINE_READY_HAVE_FUTURE_DATA,
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MF_MEDIA_ENGINE_READY_HAVE_ENOUGH_DATA,
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} MF_MEDIA_ENGINE_READY;
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[
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object,
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uuid(fc0e10d2-ab2a-4501-a951-06bb1075184c),
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