wined3d: Use debug_d3dstate() in compile_state_table() as well.

This commit is contained in:
Henri Verbeet 2013-05-28 08:55:17 +02:00 committed by Alexandre Julliard
parent 073d7212a7
commit b5df8bd4f5
1 changed files with 5 additions and 4 deletions

View File

@ -6021,10 +6021,11 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
cur[i].state, handlers + 1);
}
if(StateTable[cur[i].state].representative &&
StateTable[cur[i].state].representative != cur[i].content.representative) {
FIXME("State %u has different representatives in different pipeline parts\n",
cur[i].state);
if (StateTable[cur[i].state].representative
&& StateTable[cur[i].state].representative != cur[i].content.representative)
{
FIXME("State %s (%#x) has different representatives in different pipeline parts.\n",
debug_d3dstate(cur[i].state), cur[i].state);
}
StateTable[cur[i].state].representative = cur[i].content.representative;
}