wined3d: Use debug_d3dstate() in compile_state_table() as well.
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@ -6021,10 +6021,11 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
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cur[i].state, handlers + 1);
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}
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if(StateTable[cur[i].state].representative &&
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StateTable[cur[i].state].representative != cur[i].content.representative) {
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FIXME("State %u has different representatives in different pipeline parts\n",
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cur[i].state);
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if (StateTable[cur[i].state].representative
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&& StateTable[cur[i].state].representative != cur[i].content.representative)
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{
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FIXME("State %s (%#x) has different representatives in different pipeline parts.\n",
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debug_d3dstate(cur[i].state), cur[i].state);
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}
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StateTable[cur[i].state].representative = cur[i].content.representative;
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}
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