wined3d: Use debug_d3dstate() in compile_state_table() as well.

This commit is contained in:
Henri Verbeet 2013-05-28 08:55:17 +02:00 committed by Alexandre Julliard
parent 073d7212a7
commit b5df8bd4f5
1 changed files with 5 additions and 4 deletions

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@ -6021,10 +6021,11 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
cur[i].state, handlers + 1); cur[i].state, handlers + 1);
} }
if(StateTable[cur[i].state].representative && if (StateTable[cur[i].state].representative
StateTable[cur[i].state].representative != cur[i].content.representative) { && StateTable[cur[i].state].representative != cur[i].content.representative)
FIXME("State %u has different representatives in different pipeline parts\n", {
cur[i].state); FIXME("State %s (%#x) has different representatives in different pipeline parts.\n",
debug_d3dstate(cur[i].state), cur[i].state);
} }
StateTable[cur[i].state].representative = cur[i].content.representative; StateTable[cur[i].state].representative = cur[i].content.representative;
} }