wined3d: Create the logo texture with WINED3D_TEXTURE_CREATE_GET_DC.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-03-28 23:37:35 +02:00 committed by Alexandre Julliard
parent 291ffdd7ff
commit b5da9ea382
1 changed files with 2 additions and 1 deletions

View File

@ -575,7 +575,8 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
desc.height = bm.bmHeight; desc.height = bm.bmHeight;
desc.depth = 1; desc.depth = 1;
desc.size = 0; desc.size = 0;
if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE, if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1,
WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_GET_DC,
NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture))) NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture)))
{ {
ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr); ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr);