Added documentation on the address space layout in Wine.
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@ -24,6 +24,7 @@ WINE_USER_SRCS = \
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running.sgml
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running.sgml
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WINE_DEVEL_SRCS = \
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WINE_DEVEL_SRCS = \
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address-space.sgml \
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architecture.sgml \
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architecture.sgml \
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consoles.sgml \
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consoles.sgml \
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cvs-regression.sgml \
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cvs-regression.sgml \
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@ -0,0 +1,175 @@
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<chapter id="address-space">
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<title> Address space management </title>
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<para>
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Every Win32 process in Wine has its own dedicated native process on the host system, and
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therefore its own address space. This section explores the layout of the Windows address space
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and how it is emulated.
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</para>
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<para>
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Firstly, a quick recap of how virtual memory works. Physical memory in RAM chips is split
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into <emphasis>frames</emphasis>, and the memory that each process sees is split
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into <emphasis>pages</emphasis>. Each process has its own 4 gigabytes of address space (4gig
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being the maximum space addressable with a 32 bit pointer). Pages can be mapped or unmapped:
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attempts to access an unmapped page cause an EXCEPTION_ACCESS_VIOLATION which has the
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easily recognizable code of 0xC0000005. Any page can be mapped to any frame, therefore you can
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have multiple addresses which actually "contain" the same memory. Pages can also be mapped to
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things like files or swap space, in which case accessing that page will cause a disk access to
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read the contents into a free frame.
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</para>
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<sect1>
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<title>Initial layout</title>
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<para>
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When a Win32 process starts, it does not have a clear address space to use as it pleases. Many pages
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are already mapped by the operating system. In particular, the EXE file itself and any DLLs it
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needs are mapped into memory, and space has been reserved for the stack and a couple of heaps
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(zones used to allocate memory to the app from). Some of these things need to be at a fixed
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address, and others can be placed anywhere.
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</para>
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<para>
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The EXE file itself is usually mapped at address 0x400000 and up: indeed, most EXEs have
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their relocation records stripped which means they must be loaded at their base address and
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cannot be loaded at any other address.
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</para>
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<para>
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DLLs are internally much the same as EXE files but they have relocation records, which means
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that they can be mapped at any address in the address space. Remember we are not dealing with
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physical memory here, but rather virtual memory which is different for each
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process. Therefore OLEAUT32.DLL may be loaded at one address in one process, and a totally
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different one in another. Ensuring all the functions loaded into memory can find each other
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is the job of the Windows dynamic linker, which is a part of NTDLL.
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</para>
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<para>
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So, we have the EXE and its DLLs mapped into memory. Two other very important regions also
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exist: the stack and the process heap. The process heap is simply the equivalent of the libc
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malloc arena on UNIX: it's a region of memory managed by the OS which malloc/HeapAlloc
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partitions and hands out to the application. Windows applications can create several heaps but
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the process heap always exists. It's created as part of process initialization in
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dlls/ntdll/thread.c:thread_init().
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</para>
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<para>
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There is another heap created as part of process startup, the so-called shared or system
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heap. This is an undocumented service that exists only on Windows 9x: it is implemented in
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Wine so native win9x DLLs can be used. The shared heap is unusual in that anything allocated
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from it will be visible in every other process. This heap is always created at the
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SYSTEM_HEAP_BASE address or 0x80000000 and defaults to 16 megabytes in size.
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</para>
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<para>
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So far we've assumed the entire 4 gigs of address space is available for the application. In
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fact that's not so: only the lower 2 gigs are available, the upper 2 gigs are on Windows NT
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used by the operating system and hold the kernel (from 0x80000000). Why is the kernel mapped
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into every address space? Mostly for performance: while it's possible to give the kernel its
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own address space too - this is what Ingo Molnars 4G/4G VM split patch does for Linux - it
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requires that every system call into the kernel switches address space. As that is a fairly
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expensive operation (requires flushing the translation lookaside buffers etc) and syscalls are
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made frequently it's best avoided by keeping the kernel mapped at a constant position in every
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processes address space.
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</para>
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<para>
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On Windows 9x, in fact only the upper gigabyte (0xC0000000 and up) is used by the kernel, the
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region from 2 to 3 gigs is a shared area used for loading system DLLs and for file
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mappings. The bottom 2 gigs on both NT and 9x are available for the programs memory allocation
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and stack.
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</para>
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<para>
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There are a few other magic locations. The bottom 64k of memory is deliberately left unmapped
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to catch null pointer dereferences. The region from 64k to 1mb+64k are reserved for DOS
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compatibility and contain various DOS data structures. Finally, the address space also
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contains mappings for the Wine binary itself, any native libaries Wine is using, the glibc
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malloc arena and so on.
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</para>
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</sect1>
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<sect1>
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<title> Laying out the address space </title>
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<para>
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Up until about the start of 2004, the Linux address space very much resembled the Windows 9x
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layout: the kernel sat in the top gigabyte, the bottom pages were unmapped to catch null
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pointer dereferences, and the rest was free. The kernels mmap algorithm was predictable: it
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would start by mapping files at low addresses and work up from there.
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</para>
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<para>
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The development of a series of new low level patches violated many of these assumptions, and
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resulted in Wine needing to force the Win32 address space layout upon the system. This
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section looks at why and how this is done.
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</para>
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<para>
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The exec-shield patch increases security by randomizing the kernels mmap algorithms. Rather
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than consistently choosing the same addresses given the same sequence of requests, the kernel
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will now choose randomized addresses. Because the Linux dynamic linker (ld-linux.so.2) loads
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DSOs into memory by using mmap, this means that DSOs are no longer loaded at predictable
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addresses, so making it harder to attack software by using buffer overflows. It also attempts
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to relocate certain binaries into a special low area of memory known as the ASCII armor so
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making it harder to jump into them when using string based attacks.
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</para>
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<para>
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Prelink is a technology that enhances startup times by precalculating ELF global offset
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tables then saving the results inside the native binaries themselves. By grid fitting each
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DSO into the address space, the dynamic linker does not have to perform as many relocations
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so allowing applications that heavily rely on dynamic linkage to be loaded into memory much
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quicker. Complex C++ applications such as Mozilla, OpenOffice and KDE can especially benefit
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from this technique.
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</para>
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<para>
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The 4G VM split patch was developed by Ingo Molnar. It gives the Linux kernel its own address
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space, thereby allowing processes to access the maximum addressable amount of memory on a
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32-bit machine: 4 gigabytes. It allows people with lots of RAM to fully utilise that in any
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given process at the cost of performance: as mentioned previously the reason behind giving
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the kernel a part of each processes address space was to avoid the overhead of switching on
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each syscall.
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</para>
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<para>
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Each of these changes alter the address space in a way incompatible with Windows. Prelink and
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exec-shield mean that the libraries Wine uses can be placed at any point in the address
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space: typically this meant that a library was sitting in the region that the EXE you wanted
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to run had to be loaded (remember that unlike DLLs, EXE files cannot be moved around in
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memory). The 4G VM split means that programs could receive pointers to the top gigabyte of
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address space which some are not prepared for (they may store extra information in the high
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bits of a pointer, for instance). In particular, in combination with exec-shield this one is
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especially deadly as it's possible the process heap could be allocated beyond
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ADDRESS_SPACE_LIMIT which causes Wine initialization to fail.
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</para>
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<para>
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The solution to these problems is for Wine to reserve particular parts of the address space
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so that areas that we don't want the system to use will be avoided. We later on
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(re/de)allocate those areas as needed. One problem is that some of these mappings are put in
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place automatically by the dynamic linker: for instance any libraries that Wine
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is linked to (like libc, libwine, libpthread etc) will be mapped into memory before Wine even
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gets control. In order to solve that, Wine overrides the default ELF initialization sequence
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at a low level and reserves the needed areas by using direct syscalls into the kernel (ie
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without linking against any other code to do it) before restarting the standard
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initialization and letting the dynamic linker continue. This is referred to as the
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preloader and is found in loader/preloader.c.
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</para>
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<para>
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Once the usual ELF boot sequence has been completed, some native libraries may well have been
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mapped above the 3gig limit: however, this doesn't matter as 3G is a Windows limit, not a
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Linux limit. We still have to prevent the system from allocating anything else above there
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(like the heap or other DLLs) though so Wine performs a binary search over the upper gig of
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address space in order to iteratively fill in the holes with MAP_NORESERVE mappings so the
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address space is allocated but the memory to actually back it is not. This code can be found
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in libs/wine/mmap.c:reserve_area.
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</para>
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</sect1>
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</chapter>
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@ -13,6 +13,7 @@
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<!entity ddraw SYSTEM "ddraw.sgml">
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<!entity ddraw SYSTEM "ddraw.sgml">
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<!entity multimedia SYSTEM "multimedia.sgml">
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<!entity multimedia SYSTEM "multimedia.sgml">
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<!entity threading SYSTEM "threading.sgml">
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<!entity threading SYSTEM "threading.sgml">
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<!entity address-space SYSTEM "address-space.sgml">
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<!entity implementation SYSTEM "implementation.sgml">
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<!entity implementation SYSTEM "implementation.sgml">
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<!entity porting SYSTEM "porting.sgml">
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<!entity porting SYSTEM "porting.sgml">
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@ -138,6 +139,7 @@
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&implementation;
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&implementation;
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&porting;
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&porting;
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&consoles;
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&consoles;
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&address-space;
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&cvs-regression;
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&cvs-regression;
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</part>
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</part>
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