From b5606045bc4b6bc38c762ffbb509aa71e09d31d8 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 12 Nov 2018 13:13:22 +0330 Subject: [PATCH] d3d8: Do not add map access indiscriminately in texture_init(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/texture.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 7bfca865133..0b86ed9571b 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -1110,8 +1110,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, if (pool == D3DPOOL_SCRATCH) desc.usage |= WINED3DUSAGE_SCRATCH; desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE; - desc.access = wined3daccess_from_d3dpool(pool, usage) - | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; + desc.access = wined3daccess_from_d3dpool(pool, usage); desc.width = width; desc.height = height; desc.depth = 1;