wined3d: Recognize the SM4 div opcode.

This commit is contained in:
Henri Verbeet 2010-10-13 12:26:29 +02:00 committed by Alexandre Julliard
parent 128cf64371
commit b53d346d35
5 changed files with 6 additions and 0 deletions

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@ -4948,6 +4948,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DEF */ NULL, /* WINED3DSIH_DEF */ NULL,
/* WINED3DSIH_DEFB */ NULL, /* WINED3DSIH_DEFB */ NULL,
/* WINED3DSIH_DEFI */ NULL, /* WINED3DSIH_DEFI */ NULL,
/* WINED3DSIH_DIV */ NULL,
/* WINED3DSIH_DP2ADD */ pshader_hw_dp2add, /* WINED3DSIH_DP2ADD */ pshader_hw_dp2add,
/* WINED3DSIH_DP3 */ shader_hw_map2gl, /* WINED3DSIH_DP3 */ shader_hw_map2gl,
/* WINED3DSIH_DP4 */ shader_hw_map2gl, /* WINED3DSIH_DP4 */ shader_hw_map2gl,

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@ -5006,6 +5006,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DEF */ NULL, /* WINED3DSIH_DEF */ NULL,
/* WINED3DSIH_DEFB */ NULL, /* WINED3DSIH_DEFB */ NULL,
/* WINED3DSIH_DEFI */ NULL, /* WINED3DSIH_DEFI */ NULL,
/* WINED3DSIH_DIV */ NULL,
/* WINED3DSIH_DP2ADD */ shader_glsl_dp2add, /* WINED3DSIH_DP2ADD */ shader_glsl_dp2add,
/* WINED3DSIH_DP3 */ shader_glsl_dot, /* WINED3DSIH_DP3 */ shader_glsl_dot,
/* WINED3DSIH_DP4 */ shader_glsl_dot, /* WINED3DSIH_DP4 */ shader_glsl_dot,

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@ -52,6 +52,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DEF */ "def", /* WINED3DSIH_DEF */ "def",
/* WINED3DSIH_DEFB */ "defb", /* WINED3DSIH_DEFB */ "defb",
/* WINED3DSIH_DEFI */ "defi", /* WINED3DSIH_DEFI */ "defi",
/* WINED3DSIH_DIV */ "div",
/* WINED3DSIH_DP2ADD */ "dp2add", /* WINED3DSIH_DP2ADD */ "dp2add",
/* WINED3DSIH_DP3 */ "dp3", /* WINED3DSIH_DP3 */ "dp3",
/* WINED3DSIH_DP4 */ "dp4", /* WINED3DSIH_DP4 */ "dp4",

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@ -57,6 +57,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_BREAK = 0x02, WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03, WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09, WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP3 = 0x10, WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11, WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EMIT = 0x13, WINED3D_SM4_OP_EMIT = 0x13,
@ -132,6 +133,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0}, {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1}, {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0}, {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, 1, 2},
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2}, {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2}, {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0}, {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},

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@ -421,6 +421,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DEF, WINED3DSIH_DEF,
WINED3DSIH_DEFB, WINED3DSIH_DEFB,
WINED3DSIH_DEFI, WINED3DSIH_DEFI,
WINED3DSIH_DIV,
WINED3DSIH_DP2ADD, WINED3DSIH_DP2ADD,
WINED3DSIH_DP3, WINED3DSIH_DP3,
WINED3DSIH_DP4, WINED3DSIH_DP4,