wined3d: Recognize the SM4 div opcode.
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@ -4948,6 +4948,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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/* WINED3DSIH_DEFI */ NULL,
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/* WINED3DSIH_DEFI */ NULL,
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/* WINED3DSIH_DIV */ NULL,
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/* WINED3DSIH_DP2ADD */ pshader_hw_dp2add,
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/* WINED3DSIH_DP2ADD */ pshader_hw_dp2add,
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/* WINED3DSIH_DP3 */ shader_hw_map2gl,
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/* WINED3DSIH_DP3 */ shader_hw_map2gl,
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/* WINED3DSIH_DP4 */ shader_hw_map2gl,
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/* WINED3DSIH_DP4 */ shader_hw_map2gl,
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@ -5006,6 +5006,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEF */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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/* WINED3DSIH_DEFB */ NULL,
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/* WINED3DSIH_DEFI */ NULL,
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/* WINED3DSIH_DEFI */ NULL,
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/* WINED3DSIH_DIV */ NULL,
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/* WINED3DSIH_DP2ADD */ shader_glsl_dp2add,
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/* WINED3DSIH_DP2ADD */ shader_glsl_dp2add,
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/* WINED3DSIH_DP3 */ shader_glsl_dot,
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/* WINED3DSIH_DP3 */ shader_glsl_dot,
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/* WINED3DSIH_DP4 */ shader_glsl_dot,
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/* WINED3DSIH_DP4 */ shader_glsl_dot,
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@ -52,6 +52,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEFB */ "defb",
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/* WINED3DSIH_DEFB */ "defb",
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/* WINED3DSIH_DEFI */ "defi",
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/* WINED3DSIH_DEFI */ "defi",
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/* WINED3DSIH_DIV */ "div",
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/* WINED3DSIH_DP2ADD */ "dp2add",
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/* WINED3DSIH_DP2ADD */ "dp2add",
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/* WINED3DSIH_DP3 */ "dp3",
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/* WINED3DSIH_DP3 */ "dp3",
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/* WINED3DSIH_DP4 */ "dp4",
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/* WINED3DSIH_DP4 */ "dp4",
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@ -57,6 +57,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_DIV = 0x0e,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_EMIT = 0x13,
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WINED3D_SM4_OP_EMIT = 0x13,
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@ -132,6 +133,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
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{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, 0, 0},
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
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{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, 0, 0},
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{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, 1, 2},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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@ -421,6 +421,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DEF,
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WINED3DSIH_DEF,
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WINED3DSIH_DEFB,
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WINED3DSIH_DEFB,
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WINED3DSIH_DEFI,
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WINED3DSIH_DEFI,
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WINED3DSIH_DIV,
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WINED3DSIH_DP2ADD,
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WINED3DSIH_DP2ADD,
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WINED3DSIH_DP3,
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WINED3DSIH_DP3,
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WINED3DSIH_DP4,
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WINED3DSIH_DP4,
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