d3d9/tests: Test detaching adapters.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -13511,9 +13511,11 @@ static void test_multi_adapter(void)
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{
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unsigned int i, adapter_count, expected_adapter_count = 0;
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DISPLAY_DEVICEA display_device;
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MONITORINFO monitor_info;
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MONITORINFOEXA monitor_info;
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DEVMODEA old_mode, mode;
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HMONITOR monitor;
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IDirect3D9 *d3d;
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LONG ret;
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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@ -13533,17 +13535,79 @@ static void test_multi_adapter(void)
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for (i = 0; i < adapter_count; ++i)
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{
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monitor = IDirect3D9_GetAdapterMonitor(d3d, i);
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ok(!!monitor, "Failed to get monitor for adapter %u.\n", i);
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ok(!!monitor, "Adapter %u: Failed to get monitor.\n", i);
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monitor_info.cbSize = sizeof(monitor_info);
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ok(GetMonitorInfoA(monitor, &monitor_info),
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"Failed to get monitor info for adapter %u, error %#x.\n", i, GetLastError());
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ok(GetMonitorInfoA(monitor, (MONITORINFO *)&monitor_info),
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"Adapter %u: Failed to get monitor info, error %#x.\n", i, GetLastError());
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if (!i)
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ok(monitor_info.dwFlags == MONITORINFOF_PRIMARY,
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"Got unexpected monitor flags %#x for adapter %u.\n", monitor_info.dwFlags, i);
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"Adapter %u: Got unexpected monitor flags %#x.\n", i, monitor_info.dwFlags);
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else
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ok(!monitor_info.dwFlags, "Got unexpected monitor flags %#x for adapter %u.\n", monitor_info.dwFlags, i);
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ok(!monitor_info.dwFlags, "Adapter %u: Got unexpected monitor flags %#x.\n", i,
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monitor_info.dwFlags);
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/* Test D3D adapters after they got detached */
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if (monitor_info.dwFlags == MONITORINFOF_PRIMARY)
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continue;
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/* Save current display settings */
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memset(&old_mode, 0, sizeof(old_mode));
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old_mode.dmSize = sizeof(old_mode);
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ret = EnumDisplaySettingsA(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &old_mode);
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/* Win10 TestBots may return FALSE but it's actually successful */
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ok(ret || broken(!ret), "Adapter %u: EnumDisplaySettingsA failed for %s, error %#x.\n", i,
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monitor_info.szDevice, GetLastError());
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/* Detach */
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memset(&mode, 0, sizeof(mode));
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mode.dmSize = sizeof(mode);
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mode.dmFields = DM_POSITION | DM_PELSWIDTH | DM_PELSHEIGHT;
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mode.dmPosition = old_mode.dmPosition;
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ret = ChangeDisplaySettingsExA(monitor_info.szDevice, &mode, NULL,
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CDS_UPDATEREGISTRY | CDS_NORESET, NULL);
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ok(ret == DISP_CHANGE_SUCCESSFUL,
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"Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
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monitor_info.szDevice, ret);
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ret = ChangeDisplaySettingsExA(monitor_info.szDevice, NULL, NULL, 0, NULL);
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ok(ret == DISP_CHANGE_SUCCESSFUL,
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"Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
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monitor_info.szDevice, ret);
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/* Check if it is really detached */
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memset(&mode, 0, sizeof(mode));
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mode.dmSize = sizeof(mode);
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ret = EnumDisplaySettingsA(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &mode);
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/* Win10 TestBots may return FALSE but it's actually successful */
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ok(ret || broken(!ret) , "Adapter %u: EnumDisplaySettingsA failed for %s, error %#x.\n", i,
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monitor_info.szDevice, GetLastError());
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if (mode.dmPelsWidth && mode.dmPelsHeight)
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{
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skip("Adapter %u: Failed to detach device %s.\n", i, monitor_info.szDevice);
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continue;
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}
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/* Detaching adapter shouldn't reduce the adapter count */
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expected_adapter_count = adapter_count;
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adapter_count = IDirect3D9_GetAdapterCount(d3d);
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ok(adapter_count == expected_adapter_count,
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"Adapter %u: Got unexpected adapter count %u, expected %u.\n", i, adapter_count,
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expected_adapter_count);
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monitor = IDirect3D9_GetAdapterMonitor(d3d, i);
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ok(!monitor, "Adapter %u: Expect monitor to be NULL.\n", i);
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/* Restore settings */
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ret = ChangeDisplaySettingsExA(monitor_info.szDevice, &old_mode, NULL,
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CDS_UPDATEREGISTRY | CDS_NORESET, NULL);
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ok(ret == DISP_CHANGE_SUCCESSFUL,
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"Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
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monitor_info.szDevice, ret);
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ret = ChangeDisplaySettingsExA(monitor_info.szDevice, NULL, NULL, 0, NULL);
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ok(ret == DISP_CHANGE_SUCCESSFUL,
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"Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
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monitor_info.szDevice, ret);
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}
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IDirect3D9_Release(d3d);
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