Fix several memory leaks.
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371c620d2d
commit
b4b7f05dc3
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@ -320,11 +320,13 @@ static void key_destroy( struct object *obj )
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free( key->values[i].name );
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if (key->values[i].data) free( key->values[i].data );
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}
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if (key->values) free( key->values );
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for (i = 0; i <= key->last_subkey; i++)
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{
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key->subkeys[i]->parent = NULL;
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release_object( key->subkeys[i] );
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}
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if (key->subkeys) free( key->subkeys );
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/* unconditionally notify everything waiting on this key */
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while ((ptr = list_head( &key->notify_list )))
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{
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@ -1671,7 +1673,11 @@ void close_registry(void)
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if (save_timeout_user) remove_timeout_user( save_timeout_user );
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save_timeout_user = NULL;
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for (i = 0; i < save_branch_count; i++) release_object( save_branch_info[i].key );
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for (i = 0; i < save_branch_count; i++)
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{
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release_object( save_branch_info[i].key );
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free( save_branch_info[i].path );
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}
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release_object( root_key );
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}
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@ -838,7 +838,11 @@ static void set_update_region( struct window *win, struct region *region )
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}
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else
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{
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if (win->update_region) inc_window_paint_count( win, -1 );
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if (win->update_region)
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{
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inc_window_paint_count( win, -1 );
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free_region( win->update_region );
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}
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win->paint_flags &= ~(PAINT_ERASE | PAINT_NONCLIENT);
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win->update_region = NULL;
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if (region) free_region( region );
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