d3d9: Disallow creating managed vertex buffers on d3d9ex devices.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -283,6 +283,12 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
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return D3DERR_INVALIDCALL;
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}
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if (pool == D3DPOOL_MANAGED && device->d3d_parent->extended)
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{
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WARN("Managed resources are not supported by d3d9ex devices.\n");
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return D3DERR_INVALIDCALL;
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}
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/* In d3d9, buffers can't be used as rendertarget or depth/stencil buffer. */
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if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
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return D3DERR_INVALIDCALL;
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@ -4533,7 +4533,6 @@ static void test_resource_access(void)
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hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, 16, tests[i].usage,
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tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb, NULL);
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todo_wine_if(hr == D3D_OK && tests[i].pool == D3DPOOL_MANAGED)
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ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || tests[i].pool == D3DPOOL_MANAGED
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|| (tests[i].usage & ~D3DUSAGE_DYNAMIC) ? D3DERR_INVALIDCALL : D3D_OK),
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"Test %u: Got unexpected hr %#x.\n", i, hr);
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